Список изменений
Initial Beta Release • Core System: Implemented time-based difficulty scaling (World Time + Player Time). • Scaling Logic: ◦ Difficulty increases by 1.5% per day. ◦ Mobs gain Health, Damage, and Knockback Resistance. ◦ Armor scales dynamically (+1 Armor per 10 Bonus HP). • Mob Support: ◦ Applies to all Hostile Mobs (Enemy). ◦ Neutral mobs receive 50% of the buff. ◦ Blacklist: Creepers are excluded from buffs. ◦ Ranged: Arrows fired by buffed mobs deal increased damage. • Commands: Added /worldtime and /progresstd for admin control. • Performance: Added auto-updater that checks entity buffs every 3 minutes. • Fixes: ◦ Fixed attribute scaling issues with Slimes. ◦ Fixed negative difficulty crashes. ◦ Ensured compatibility with other attribute mods using AttributeModifiers.

