Список изменений
CHANGELOG 1.1.0 (File Update) Progressive Time Difficulty 1.1.0 This is a major update focused on compatibility, bug fixes, and quality-of-life improvements! New Features: • Dynamic Difficulty: The mod now respects your world difficulty! ◦ Easy: Mobs scale slower (0.5%/day) and don't gain extra damage. ◦ Normal: Balanced scaling (0.75%/day). ◦ Hard: Faster scaling (1.0%/day) and full damage buffs. • Hardcore Mode: Want a brutal challenge? Enable it with /progresstd hardcore true. This mode overrides the world difficulty with a fixed 1.5% scaling and +50% damage bonus. • Modded Boss Support: Mobs tagged as forge:bosses will now automatically receive the boss bonus! This adds out-of-the-box compatibility with many other mods. • New "Bosses": The ElderGuardian and IronGolem are now considered bosses and will receive the difficulty bonus. • Iron Golem Rebalance: Iron Golems now receive an extra x2 difficulty multiplier to make them the formidable guardians they are meant to be. Fixes & Improvements: • Settings Now Save: Hardcore Mode and Dev Mode settings are now saved with the world and will persist after restarting. • Difficulty Change Logic: ◦ Changing the world difficulty (e.g., from Hard to Easy) now correctly updates all mob stats instantly. ◦ Fixed a bug that caused multiple "Difficulty Changed" messages to appear in chat. • Critical Bug Fix: Fixed a major bug that prevented Iron Golems from receiving any buffs at all. • Code Quality: Cleaned up the codebase, removed unused imports, and fixed several minor warnings to improve stability.

