Rather than generating where humidity is low, they generate where it is high
To prevent conflicting with lush caves (which also generates where humidity is high) mushroom caves generate where it is slightly less humid, but have very specific weirdness, continentalness, and temperature parameters so mushroom caves don't always entirely surround lush caves
On average, mushroom caves should be smaller
They are no longer biased to generate in cold places; they are now biased to generate in temperate to tropical places (temperature index 2 to 3). They still should be able to generate in any temperature, but they are overwhelmingly biased there.
Added all cave biomes to the same surface rules as Stony Shore
This was added so that cave biomes would not generate grass underground sometimes, which looks especially wrong in biomes such as Badlands.
Мод Profundis добавляет девять новых биомов в подземелья Майнкрафт, делая их такими же разнообразными, как и поверхность. Исследуйте Ледяные, Грибные, Лавовые и другие пещеры с уникальными структурами и ресурсами.