is an unofficial continuation of ProbeJS for KubeJS versions abandoned by official ProbeJS.
/probejs dump to export datas gathered by ProbeJS Legacy. For first-time users, this will be done automatically when you join the world.Note0: type @item or @block_tag to see snippets generated.
Note1: game instance folder is where you can see the kubejs folder directly.
Note2: Other IDEs with support for TypeScript typing (.d.ts) should also work.
(Compared to ProbeJS)
Simulated Internal
Internal namespace, allowing users to migrate from ProbeJS 6 or ProbeJS Legacy 3 easily.Internal.ItemStack and Internal.ItemStack_Better Param Naming
arg123 format, will be renamed to a new name generated from its type.Example:
"mayUseItemAt"(arg0: $BlockPos$$Type, arg1: $Direction$$Type, arg2: $ItemStack$$Type): boolean
will be renamed to
"mayUseItemAt"(blockPos0: $BlockPos$$Type, direction1: $Direction$$Type, itemStack2: $ItemStack$$Type): boolean
Better $Class<T>
$Class<T> into typeof T, but ignoring many conditions where this should not be done. ProbeJS Legacy makes it more correct.java.lang.String and java.lang.Character. can now be dumped.T in $Class<T> is now actually usable for type hint.better instanceof
obj instanceof $SomeClass, where $SomeClass is a class loaded via java(...) or Java.loadClass(...).Example:
const $BoatItem = java("some.path.to.BoatItem")
let item = Item.of("boat").item; // here the type of `item` is `$Item`
if (item instanceof $BoatItem) {
// here the type of `item` can be inferred to `$BoatItem`
}
Field Beaning
obj with a field like this: block: $Block, and obj.block = "minecraft:stone" is a valid syntax in KubeJS. This had no typing support before, but now ProbeJS Legacy can support it properly.Typing files sharing
Better comment formatting
Side only methods (marked by @OnlyIn) will have comments telling you that it's server-only or client-only.
xxx.d.ts file with too many modules in it will now be split into smaller files automatically, providing better IDE performance
Method/Field in declaration files are now naturally sorted.
gloabl resolving: values you put into global can be resolved now. Configure resolving depth via 'global' Resolving Depth config.
And many internal changes. This Readme will certainly be too long if I write them all down.
For 1.16.5, ProbeJS Legacy will record all posted event. If you're unable to find some common events, try triggering it before dumping data. Example: block.place event is triggered by placing a block.
For 1.20.1, all registered KJS events will be dumped automatically, no need for triggering.
ProbeJS Legacy will record all Forge events, regardless of whether they have been posted or not. This behaviour can be altered via Class Scanner config.
ProbeJS Legacy will use multiple approaches for collecting Java classes.
These classes will be recorded:
java(...) or Java.loadClass(...)AABB and Text.Item.class referenced by ItemStack.class.BoatItem for vanilla boats. By default this will skip non-vanilla objects, and can be altered via Registry Object Filter config.Mods with forced Full Scanning config.<your instance folder>/.probe/classes.txt.Class Scanner config.Initially, all I want to do is just find some sort of doc or helper for KubeJS script writing, so that I won't need to feel such pain in the arse when developing Enlightend6Expert(https://www.curseforge.com/minecraft/modpacks/enlightened-6-expert) .
But after some research, I realized that 1.16.5, despite being one of the hottest modded versions, didn't even have a proper KubeJS helper mod.
So there it is, a ProbeJS fork for 1.16.5.
This is my first Java project and first Minecraft Mod project, and to be honest, ProbeJS is too tough for a coding noob like me. Thankfully I made it.
This project is licensed under LGPLv3, the same as the original ProbeJS.

Unofficial continuation of ProbeJS for versions abandoned by official ProbeJS