
Preserved: Inferno
Enhances the "survival" aspect of Minecraft's gameplay. Core mod for the Preserved mod set.
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Список изменений
Mount Changes
- Mounts now show half heart values when riding
- Riding a mount no longer has a mining speed penalty
- Saddled equines will not wander more than 4 blocks from their dismounted location
- Increased equine step height from 1 → 1.1
- Happy ghasts now have dynamic flying speeds depending on their height
- Happy ghast speed is increased by 0.005 for every 10 blocks it is above y87
- Happy ghast bonus flight speed is capped at 0.05
Horse Training
- Every 750 blocks traveled using an equine will give a 30% chance to increase its movement speed by 0.025 (caps out at 0.4633)
- Every 750 blocks traveled vertically using an equine (both jumping and stepping) will give a 50% chance to increase its jump strength by 0.04 (caps out at 1.0)
- Feeding a tamed horse, donkey, or mule a golden apple, golden carrot, or enchanted golden apple will increase its max health by 1 (caps out at 40)
- Feeding a tamed zombie horse a red mushroom has a 15% chance to increase its max health by 1 (caps out at 30)
- Feeding a skeleton horse a phantom sinew has a 30% chance to increase its max health by 1 (caps out at 30)
- Whenever a horse's stats are increased, particle effects will appear corresponding to the stat increased
Horse Specific Changes
- Changed natural max health range for equines from [15,30] → [20,25]
- Changed natural jump strength range for horses and mules from [0.4,1.0] → [0.5,0.75]
- Zombie and skeleton horses are not included in these changes
- Breeding between two horses and/or donkeys will take the average for each stat value (max health, movement speed, and jump strength) and then multiply it with a random value between -0.1-0.1
- Added 3 new advancements related to horses
Spear Changes
- Increased copper and iron spear attack damage by 1
- Increased golden, diamond, and netherite spear attack damage by 2
- Increased golden spear attack speed from 1.05 → 1.54
- Reduced golden spear activation speed from 0.7 → 0.65
- Increased golden spear charge damage multiplier from 0.7 → 0.82
- Decreased stone spear charge damage multiplier from 0.82 → 0.7
- Decreased wooden spear charge damage multiplier from 0.7 → 0.66
Trial Chamber Generation Changes
- All trial chamber sections that can connect to a hallway have had their weights changed
- Reduced all chamber room weights significantly
- Chance for a chamber room to generate reduced from 97.48% → 16.84%
- Increased all encounter room weights significantly
- Chance for an encounter room to generate increased from 0.41% → 52.63%
- Increased all hallway room weights
- Chance for a hallway room to generate increased from 1.14% → 29.47%
- Reduced all dead end weights
- Chance for a dead end room to generate decreased from 0.08% → 0.01%
- Ranged and slow ranged spawners can now spawn parched
Trial Chamber Loot Changes
- Vault Loot Changes
- Moved iron shield (enchanted) from rare loot to common loot
- Reduced weight values for iron ingots, diamonds, and emeralds
- Supply Chest Changes
- Changed stone pickaxe to copper pickaxe
- Changed acacia planks to bamboo planks
- Added speed potion to the loot table
- Intersection Barrel Changes
- Increased amount of rolls range from [1,3] → [2,4]
- Removed diamonds from the loot table
- Reduced weight of golden axe and pickaxe
- Replaced diamond axe and pickaxe with iron variants
- Increased durability range of iron tools
- Increased weight of iron tools, bucket, and compass
- Corridor Pot Changes
- Limited emeralds and iron ingots from pots to 1
- Reduced weight values for diamonds and emerald blocks
- Removed diamond block from loot table
- Corridor Barrel Changes
- Changed stone axe and pickaxe to copper variants
- Increased durability range of copper tools
- Removed ender pearls from loot table
World Generation Changes
- Reduced cherry grove spawn rates
- Reduced the chance for meadow biomes to generate at low elevations
- Reverted dark forest and pale garden changes
- Old growth birch forest biomes tend towards higher elevations
- Birch forest biomes mean towards higher temperatures
- Old growth birch forests spawn more tall birch trees
Zombie Equipment Changes
- Increased the chance for a zombie to spawn with a weapon
- Easy mode: 1% → 10%
- Normal mode: 1% → 20%
- Hard mode: 10% → 30%
- These chances are doubled for zombies that spawn below y0
Miscellaneous Changes
- Reverted locator bar being disabled
- Players will lose 0.05 stamina/tick if their current stamina is greater than their max stamina
- Increased snow golem health from 8 → 20
- Increased copper golem health from 12 → 20
- Increased copper golem armor points from 0 → 10
- Speed and slowness potions now affect flying speed
- Reduced lava bucket burn time from 20000 → 6400
- Parched now drop 0-2 sand
- Added tooltips to modded bottle items
- Husks and parched now drop red sand instead of sand in badland biomes
Bug Fixes
- Fixed shovels being able to be enchanted with breach
- Fixed "Revaulting" advancement being the wrong advancement type
- Fixed copper tridents not being compatible with unbreaking
- Fixed heat bar not respecting the top most row of mount health
- Fixed baby health reduction from reapplying upon world reload
- Fixed scrolling in an enchanting table preventing the player from being able to scroll in a bundle
- Fixed netherite horse and nautilus armors not having custom stats
- Fixed painting from having netherite scythe stats
- Fixed cauldron shift click compatibility when there is no fuel
- Fixed endermen spawning in old growth grove biomes
- Fixed magma cubes dealing far too much damage
- Fixed sheep not requiring grass to regrow their wool
- Fixed modded bottle items not going into brewing stands
- Fixed Lootr compatibility with custom advancements
- Fixed BetterAdvancements compatibility with mastery point display
Файлы
inferno-fabric-26.2-beta-1.6.0.jar(10.29 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
beta-1.6.0
Загрузчики
Fabric
Версии игры
26.2
Загрузок
9
Дата публикации
25.07.2026
