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Моды/Pozitification
Pozitification

Pozitification

Adds crawling, sitting, lying down and other poses

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Все версииPozitification 0.2.1

Pozitification 0.2.1

Release25.08.2026

Список изменений

Pozitification v0.2.1 RELEASED!

[0.2.1] — 25.08.2026, 13:18

What's New?

  • Fixed desynchronization between the lying body and the camera: removed the locked body yaw fix, which caused the camera to rotate independently from the model.
  • When lying down, the body now follows the current vanilla player direction, so the camera, body, and head rotate in a coordinated manner.
  • Removed forced yaw and pitch changes to the Camera object, which broke first-person and front-facing third-person views.
  • Restored standard F5 behavior and vanilla camera collision handling via getMaxZoom.
  • Preserved only the necessary positional camera adjustments for the low lying hitbox.
  • Limited only the vertical head pitch in the render state to prevent the lying standing model from twisting the face underground.
  • The sitting pose now automatically resets if the temporary seat entity disappears, the player was removed from it, or the seat failed to spawn.
  • Fixed transition from sitting to crawling: the own seat entity is now properly removed first after successfully checking the mode.
  • The allowUnsafe setting now actually permits using poses in water, rather than resetting it on the next server tick.
  • The getUpOnBlockBreak setting now works for SIT and LIE_BACK: when losing support, the player exits these poses if the setting is enabled.
  • Fixed jumping during CRAWL: brief loss of ground contact no longer resets the crawling mode.
  • Exit by damage and manual exit no longer attempt to push the player into the ceiling: free space is now checked before restoring the full hitbox.
  • Removed unused seat settings for lying and third-person camera pitch.
  • HUD for the sitting pose is now determined via the synchronized SIT state, rather than the client-side instanceof SeatEntity, which does not work for networked vanilla ArmorStand.
  • Fixed the body and seat falling into non-full blocks: height is now determined by the upper surface of the VoxelShape, rather than by the whole Y level.
  • When entering SIT, CRAWL, and LIE_BACK, the player aligns with the actual surface beneath their feet; lower/upper slabs, stairs, carpets, snow layers, trapdoors, and modified partial blocks are now supported.
  • Jumping and brief onGround loss during CRAWL no longer use the partial-block check as a reason to reset the mode.

Thanks for your support! If you find any errors, please let me know on Telegram: @kasper31, or under any post in the Telegram news channel @prostoimpery.

Файлы

pozitification-0.2.1.jar(110.10 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.2.1

Загрузчики

Fabric

Версии игры

26.2

Загрузок

167

Дата публикации

25.08.2026

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