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Моды/PortalGunMod
PortalGunMod

PortalGunMod

Portal‑style traversal for Fabric 1.21.11 with custom sounds, clean visuals, and momentum‑accurate teleportation.

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Все версииPortalGunMod 1.2.0

PortalGunMod 1.2.0

Release04.09.2026

Список изменений

  • Aligned mod metadata with the current Minecraft 1.21.11 build target.
  • Hardened server packet handling for portal shooting and clearing.
  • Changed normal portal clearing to clear only the requesting player's portals.
  • Added an operator-only /portalgun clear all command for full cleanup.
  • Improved portal lifecycle sync when portals are removed or fizzle.
  • Reworked Portal Gun firing visuals to bypass vanilla first-person hand motion and add a Portal-style recoil, claw flare, and muzzle pulse.
  • Added a first-person Portal Gun shake when clearing portals from the keybind.
  • Added grabbed-mob visual feedback that holds the Portal Gun claws open and blocks portal shooting while grabbing.
  • Added Portal Gun grab hold-loop and release/drop sound effects.
  • Fixed grabbed mobs sometimes keeping no-gravity and floating after release.
  • Prevented grabbed mobs from being pushed into solid blocks by clamping the held position to open space.
  • Added Portal Gun block grabbing for solid opaque blocks, excluding transparent, portal, portal-frame, block-entity, and unbreakable blocks.
  • Added Monster Spawner block grabbing while preserving the moved spawner's block entity data.
  • Added a Portal Gun "too heavy" sound when a targeted entity or block cannot be grabbed.
  • Added throwing grabbed mobs and blocks with left-click or right-click while grab mode is active.
  • Added night-only moon portals that turn the paired placed portal into a front-facing black-hole sink, pulling nearby mobs, players, entities, and eligible blocks harder at close range before destroying them.
  • Fixed black-hole suction not reliably pulling players by explicitly applying and syncing player velocity.
  • Added a linked-portal pixel view that samples and draws the other portal's visible side when both portals are placed.
  • Fixed the linked-portal pixel view being hidden by the normal portal fill texture and added client-side fallback portal pairing.
  • Changed the linked-portal pixel view to use camera-perspective rays through the paired portal while keeping the custom oval portal rings.
  • Restored the original portal oval ring textures as the frame while keeping the generated linked-view interior texture-free.
  • Made portal rendering less likely to disappear from angled camera directions by expanding client-side render culling.
  • Tightened the linked-view interior mask to the remaining portal oval PNG opening and pushed the oval frame in front of the view.
  • Fixed wall portal visuals disappearing on north/south placements by drawing wall-facing portal planes directly and double-siding the oval texture.
  • Restored the linked-view interior to the normal translucent entity render layer so it draws reliably underneath the oval frame.
  • Added a tinted portal interior fallback when the paired portal is not visible to the client, making pairing/render-layer issues easier to identify in game.
  • Fixed east/west wall portal interiors not rendering by emitting non-degenerate X-plane quads for the linked view.
  • Changed portal oval rings to render as cutout frames so the linked-view interior can stay wide enough to hide jagged edges without bleeding through the blue or orange ring textures.
  • Skipped cross-dimension portal-view snapshot generation for portals too far from the player and removed duplicate block-state reads in portal validation.
  • Increased linked portal interior resolution from 24x36 to 48x72 samples for more visible detail while keeping the pixelated style.
  • Increased linked portal interior resolution again to 72x108 samples and flipped the rendered sample rows so the view is no longer upside down.
  • Changed linked portal interiors to a stationary paired-portal view refreshed every 10 ticks instead of camera-dependent per-frame sampling to reduce lag.
  • Changed the stationary linked portal view to use a fixed perspective camera behind the paired portal instead of flat parallel rays, restoring visible scene detail.
  • Optimized linked portal interiors with a persistent portal-view cache, 40-tick refreshes, oval-only ray sampling, quantized colors, and same-color row batching.
  • Removed player marker dots from linked portal interiors so the local player no longer appears as a moving blue pixel.
  • Mirrored linked portal interiors left-to-right and removed all entity marker capture from the look-through view.
  • Moved portal oval rings closer to the linked-view render plane while preserving enough anti-z-fighting gap to keep the ring in front.
  • Expanded the linked-view oval mask under the portal's inner ring to hide jagged interior edges and close the visible gap.
  • Added server-fed linked-view snapshots so portal interiors can render block and sky views across dimensions.
  • Centered and smoothed the Portal Gun reticle brackets for a cleaner Portal-style crosshair.
  • Switched portal teleport detection to orientation-aware portal boxes.
  • Preserved projectile momentum through portals and reset arrow in-ground state after teleporting.
  • Intercepted snowball and ender pearl block impacts on portal surfaces so they teleport instead of triggering vanilla collision.
  • Restored reliable teleport sound playback by emitting portal sounds at both ends and directly sending the exit sound to teleported players.
  • Replaced avoidable reflection with direct 1.21.11 APIs where available.
  • Replaced custom firing model predicate code with vanilla custom_model_data item dispatch.
  • Replaced the Portal Gun inventory and item-frame icon with a transparent pixel-art sprite while keeping the 3D special model for held rendering.
  • Added basic repository hygiene files.
  • Added a white-and-black Portal Gun Pedestal that displays a Portal Gun placed on it by right-clicking.
  • Redesigned the Portal Gun Pedestal model as a slimmer Aperture-style display stand with a stepped base, narrow column, top platform, and small gun cradle.
  • Adjusted the Portal Gun Pedestal proportions to better match the Aperture display reference with taller white side shells and narrower dark front channels.
  • Restarted the Portal Gun Pedestal visual model as a simple compact display stand with a square base, skinny post, cyan display panel, and small gun mount.
  • Remade the Portal Gun Pedestal model and texture into a compact display stand with a white square base, dark center post, cyan front screen, and top gun cradle.
  • Rotated the Portal Gun display on the pedestal 90 degrees left so the claws point sideways.

Файлы

portalgun-1.2.0.jar(1.62 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.0

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

358

Дата публикации

04.09.2026

Загрузил

ID версии

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