Fixes & Changes:
Creepers now have proper Climbing pathfinding.
Strength effect increases projectile damage, if said projectile deals damage in the first place.
Mobs without attack attributes now have them.
Livestock (Chicken, Cow, Pig and Sheep) animals retaliates against mobs/players that attack them. Nearby livestock of the same type will also attack like ZPiglins. The latter can be disabled from the former.
A random Livestock animal will attack the player unprovoked because ijfioeanfiaohfai.
Chickens that were part of chicken jockeys will be aggressive towards players.
Punching with a torch on main hand will have a chance of setting the target aflame, consuming the torch in the process.
Punching with a fish on main hand will knock back target by a lot.
Patrol Leaders will constantly have Resistance III and Strength.

A bunch of silly tweaks added to vanilla mobs.