
Polar's Exploration Additions
A mod that adds features to encourage exploration.
Список изменений
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Added config files for feature spawn chance, mob spawn chance, and other miscellaneous things
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All values for mob and feature spawn chances are 1 by default, and can range from 0 (doesn’t spawn) to 1 (normal spawn behavior)
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The miscellaneous config file allows for the tweaking of withered matter spread speed, TNT barrel explosion power, giant and zombie horse spawn chances, and others
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Ores can now generate as part of a modded cave biome floor
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Underground ruin feature updated to spawn larger ruins
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Baobab feature changed
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Baobab trees are less likely to generate floating in the air
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Iron can now generate in large veins in crumbling caves
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Prismastone uses biome tags for generating
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Monastery, sculk jaw, and end ruin features made rarer
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Tall oak trees can now generate in scrubland biomes
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Crumbling caves no longer have a floor of infested stone, but generate patches of infested blocks on the walls
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Scrubland biomes are less common
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Gravitite cube structures are rarer
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New feature: lava fissures that spawn in volcanic mountains
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Bioluminescent and crumbling caves have more tuff
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Small and medium volcanoes won’t generate floating on water
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Nether dungeons are more likely to spawn higher up
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Nether dungeon loot can spawn with warped fungi on a stick and saddles
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Ocean temples use biome tags for generating
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All modded biomes have been moved to either is_overworld or is_nether tags depending on the biome
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New mob: echo soul
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Echo souls only spawn when a soul charge lands and they attack mobs if shot by the player, or the player if shot by the Poltergeist
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Echo souls die after they attack
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Construct mobs now use biome tags for spawning
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Endermite queens spawn more endermites when killed
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Endermite queen model and textures updated
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Endermite queens have an idle and falling animation
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The Poltergeist has a new idle animation
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Poltergeists shoot soul charges less frequently
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Cursed eyes have a new shoot sound
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New soul wail sounds for Poltergeists, soul stones, and necrosteel
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Blocks such as bushes and wooden boards are now flammable
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Spirit lamps can no longer be pushed by pistons
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Mobs now avoid stepping on withered matter
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Withered matter no longer deals damage to an entity if they have the immunity effect
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Fire and acid blasters have an animation for shooting
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When an echo shard is inserted into a tuff frame, it now spawns soul fire on nearby soul sand blocks
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New chorus and cypher stem textures
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Placable items like books and bottles can now be placed on the side of blocks, but they still need a support block under them
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Teleporter behavior changed
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Teleporters must have their position set by shift right-clicking on the target teleport location before being placed
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Teleporters no longer have a UI
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Teleporters can teleport to different positions, so there doesn’t have to be only one global teleport location per world
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Sliders play a sound when right-clicked
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Spears can be shot by dispensers
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Ender charges now spawn dragon’s breath when hitting an entity or block
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Nether rod model updated
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Molten spears ignite the ground when hitting an entity
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Astral spears spawn dragon’s breath on hitting an entity
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Astral and molten spears deal less knockback
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The ravaging effect now plays a sound and emits particles when activated
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Hunger potion duration doubled
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The soul stone plays a sound when killing mobs
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The chisel tool can be repaired with copper ingots
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Creative inventory order changed
