
Ping for it!
Allows players to temporarily mark everything and their intends. Originally forked from LukenSkyne/Minecraft-Ping-Wheel
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Hello pingers! This beta brings a bunch of polish, better settings control, and more flexible outline rendering.
What’s new
TL;DR
- Unified settings screen – now shows server options.
- Chat templates can be customized per ping type, with 8 locales.
- Block outline rules – now whitelist defaults to all blocks (
*:*), blacklist wins. - Entity‑block outlines - have 3 modes (default:
ALL). - Create/Flywheel integration (NeoForge only) – now renders cogwheels, contraptions, bogeys, SuperGlue, etc. into the outline buffer without messing with glow/visibility.
- Config safety – corrupt configs get a backup and auto‑upgrade when loading older versions.
- Beta limitations – no backward compatibility with the original Ping Wheel mod; cross‑dimension tracking, Sable and Immersive Portals not supported yet.
📣 Chat & Localization
- Chat templates can now be customized per ping type, using your current language pack – no accidental template swaps across locales. They also got a refresh, and the settings/config UI is now better localized.
- We now ship 8 locales: English (US), German, Spanish (Argentina), French, Polish, Turkish, Simplified Chinese, and Traditional Chinese. (Ukrainian was removed for now, because I don't want to get in political arguments just because AI made some stupid mistakes. PR or issues are still welcomed.)
⚙️ Unified Settings Screen
- The in-game settings screen now shows server-side options for authorized players: default channel, player tracking, regeneration time, and rate limit.
- Permissions are rechecked on the server when you change settings.
- The old
/pingforit configcommand now opens this unified screen – all labels and messages are localized.
📂 External List & Config Handling
- The block display whitelist and shape blacklist are edited outside the game – saving settings opens your config file in your system editor. Changes take effect after a client restart.
- Config corruption? We now create a
.broken-...bakbackup and atomically reset the file. If backup fails, the original is preserved and further saves are blocked. - Config files now store the mod version that wrote them. When loading an older config, it’s automatically upgraded while keeping your custom values – with the same backup safety.
🧱 Block & Block-Entity Outlines
- Whitelist now defaults to
*:*(all blocks), blacklist is empty. You can use exact IDs, namespace wildcards (namespace:*), global wildcard (*:*), and block tags (#namespace:tag). Blacklist always wins. - The native model‑glow route works only for plain blocks (no BlockEntity) with a
MODELshape. For entity blocks, we try both real renderer geometry and baked-model geometry independently. - Entity‑block geometry has three modes:
ALL(default),COMPATIBLE, andVOXEL_SHAPE_ONLY. Only a successful render suppresses the fallback shape – empty/failed attempts still fall back to voxel edges. If this went wrong, tryCOMPATIBLEorVOXEL_SHAPE_ONLYas fallback.
🚂 Optional Create/Flywheel Integration (NeoForge only)
- Targets Create
6.0.10and Flywheel1.0.6– checks for the mods before loading, so other setups stay unaffected.
⚠️ Beta Caveats
- No backward protocol compatibility with the original Ping Wheel mod – don’t mix them.
- Sable compatibility is not included yet.
- Appreciate more reports on compatibility or crashes! that help us refine the project.
- I'm not a god who knows everyone, so feature requests are welcomed!
Give it a spin and let us know how it feels. Happy pinging!
Full Changelog: https://github.com/a-Void-Deer/Minecraft-Ping-For-It/compare/v0.1.0-pif-beta1...v0.2.0-pif-beta1
Файлы
Ping-For-It-0.2.0-pfi-beta1-fabric-1.21.1.jar(636.88 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.0-pfi-beta1
Загрузчики
Fabric
Версии игры
1.21–1.21.1
Загрузок
5
Дата публикации
22.08.2026
