
Physis
Simulates natural, vanilla-like propagation of grass, flowers, and bushes.
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Список изменений
Physis Version 0.1.0 - Vanilla Mechanics Integration
Command System Rollback and Vanilla Synchronization
- Custom Commands Removal: Completely removed all proprietary Physis commands (formerly /physis speed and /physis debug). The mod now strictly adheres to vanilla command structures for a cleaner, more integrated user experience.
- Vanilla Tick Rate Integration: The simulation speed is now entirely governed by Minecraft's native /tick rate and /tick sprint commands. This ensures seamless compatibility with other server-side operations and administrative workflows.
Dynamic CPU-Bypass Scaling Algorithm
- Natural Default Pace: The base ecological expansion rate remains fully realistic and slow during normal gameplay (20 TPS), requiring no manual configuration.
- Dynamic Multiplier Injection: Implemented an advanced tracking mechanism that monitors the server's target tick rate. When extreme values are requested via the vanilla command (e.g., /tick rate 9999), the mod dynamically shifts its internal logic.
- Hardware Limit Circumvention: Instead of relying solely on the server's physical processing speed (which caps out depending on hardware), the mod exponentially multiplies its own internal planting attempts per tick based on the requested tick rate ratio. This allows the forest expansion to achieve visually staggering, instantaneous growth speeds perfectly proportional to the requested tick rate, completely bypassing the physical limitations of the server CPU.
Codebase Optimization
- Removed redundant mixins and variable trackers previously used for custom command handling, resulting in a cleaner and more maintainable codebase.
Файлы
physis-v0.1.0-mc26.1.2+build.188.jar(202.05 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.1.0
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
42
Дата публикации
03.05.2026
