
Physis
Simulates natural, vanilla-like propagation of grass, flowers, and bushes.
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Physis v1.0.0 - The Flora Update
We are proud to present Physis 1.0.0, a complete overhaul and transition of the mod! In this version, we have completely stripped away the heavy forest expansion and tree growth mechanics to focus on providing a lightweight, high-performance, and vanilla-like vegetation propagation system.
Mod Redirection & Refactoring
- Forest Systems Removed: Completely removed tree growth simulation, wind physics, lightning leaf decay, sapling health/lifecycles, and forest databases.
- Refactored Codebase: Renamed outdated backend files (such as
ForestGrowthHandlertoFloraGrowthHandler) to match the new focus.
New Seed-based Noise System (Vanilla-like)
- Value Noise Generator: Plant propagation (grass, flowers, ferns, bushes) is no longer random and scattered. It is now governed by a seed-based, multi-octave Value Noise system that creates beautiful, clustered, organic patterns matching vanilla Minecraft generation.
- Organic Clusters: Bushes and grass now group together naturally in dense patches and sparse areas based on noise coordinates.
Vegetation Density & Performance Buffs
- Grass Density Boost: Significantly increased grass density. Raised maximum density in dense patches from 9 to 18 (and from 5 to 10 in standard areas).
- Improved Search: Raised search iterations to 12 attempts per tick, and lowered noise thresholds to allow grass to blanket open areas naturally.
- Grass Block Self-Spreading Fix: Fixed a bug where
grass_blockwould mistakenly clone itself as short grass. - Massive Performance Gain: Removing the tree and forest tracking databases results in near-zero CPU/memory footprint, making the mod fully lightweight and server-friendly.
Файлы
physis-v1.0.0-mc26.1.2+build.222.jar(178.80 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
23
Дата публикации
27.05.2026
