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Моды/Physical_structures API
Physical_structures API

Physical_structures API

Adds the ability to generate physics structures from Create aeronautics using the API during world generation.

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Все версииPhysical_structures API 1.0.5

Physical_structures API 1.0.5

Release14.06.2026

Список изменений

Preview/ghost structure before spawning (semi-transparent client-side rendering) for UX Nested/composite structures (multiple NBT files as a single "set" with relative offsets) for large structures (ships, bases). Loading NBT via absolute path/from other mods — currently, getResourceOrThrow requires the NBT to be located in the mod’s resources; it would be worth adding a PhysicalStructureDefinition variant that supports an arbitrary ResourceLocation from a third-party namespace without needing to copy the file, or a loader from the player’s config//datapack folder Configurable assembly Dynamic registration at runtime via API (PhysicalStructures.registerStructure(def) without JSON and without a restart) There is also support for the .excraft format from the create_aeronautics_toolgun mod

Файлы

physical_structures-1.0.5.jar(66.37 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.5

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

209

Дата публикации

14.06.2026

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ID версии

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