⚠️ Penchant is still in beta. Please report any bugs or balance issues to help improve the mod!
The core feature of Penchant is that all enchantments start off from level one and players must level up their enchantments through usage. Usage means any action that would normally reduce durability, such as mining, attacking, and taking damage (for armor).
You can view a progress bar for each enchantment by holding Left Ctrl (configurable). Once the bar is filled, the enchantment increases by one level and the bar resets, until the enchantment is maxed out.
!A tooltip for an enchanted iron pickaxe showing a progress bar for each enchantment
This means that instead of grinding for a ton of XP and hoping for good RNG, all you need to do to improve your tools is go out and use them, like you were going to do anyway.
The remaining features of Penchant are organized into modules that can be disabled individually per-world via datapacks.
Datapacks can be enabled and disabled in the world creation menu, and after world creation using the /datapack command. You can also install Datapack/Gamerule Menus to configure datapacks with a menu after world creation.
!Datapack selection screen including a datapack for each Penchant module
Note: Some modules don't make sense without other modules enabled, these soft dependencies are listed at the start of each module.
!Dependency graph of modules
!Table Rework
Strongly recommend Bookshelf Placement. This module includes advancements to guide you through the reworked enchanting.
The enchanting table now lets you choose individual enchantments. Each enchantment has an xp cost and a required number of books near the table, and costs 1 lapis lazuli.
!An enchanting table UI showing a list of enchantments with their corresponding costs and book requirements
Enchantments that are not in the table by default can be unlocked by placing enchanted books in nearby bookshelves.
!Enchanted books in a chiseled bookshelf near an enchanting table
!The enchanting table UI again. A tooltip telling part of an enchantment name and instructions to unlock is displayed for an enchantent option, which is in the enchanting glyphs font.
If you place a grindstone within the bookshelf radius, you can remove enchantments from items onto books. This makes enchanted equipment you find more useful as you can unlock more rare enchantments.
!A grindstone placed among bookshelves near an enchanting table
!The enchanting table UI with a book in the secondary slot instead of lapis. The list of enchantments shows only two options with a tooltip saying the enchantment will be removed.
!Bookshelf Placement
Chiseled bookshelves and lecterns count towards the enchanting table bookshelf count depending on how many books they hold. 3 books = 1 vanilla bookshelf.
!An enchanting table near two bookshelves, one filled chiseled bookshelf, and six filled lecterns
Additionally, there is no longer a requirement to have no blocks between the shelf & table, and shelves can be placed in a 7x4x7 area centered on the table (1 below, 2 above).
!A solid block of bookshelves built around an enchanting table demonstrating which positions are valid
!Durability Rework
Mending is removed. Instead, Unbreaking has 5 levels and Unbreaking V makes the tool unbreakable (but you have to work your way there!)
!Tooltip for a diamond sword that has Unbreaking V and is marked as Unbreakable
| Level | Damage chance |
|---|---|
| None | 100% |
| 1 | 100% |
| 2 | 75% |
| 3 | 50% |
| 4 | 25% |
| 5 | 0% (unreakable) |
Items in the world that already have Mending don't lose it but it no longer functions.
!Loot Rework
Recommend Table Rework
Reorganizes enchantments and where they can be acquired so that basic enchantments are readily avaiilable but more important and special ones are harder to get. Enchantments are organized into the following categories:
!Enchanting table UI for a sword displaying only sharpness and unbreaking
!A density enchanted book available as a villager trade
!A riptide enchanted book in a buried treasure chest
!An ominous vault dispensing an enchanted book
Additionally, zombies can spawn with iron pickaxes that have the same chance to be enchanted as shovels and swords.
!No Anvil Books
Strongly recommend Table Rework
Enchanted books can no longer be applied to items in the anvil, as chiseled bookshelves are the intended way to use enchanted books. Tools can still be combined.
!Attempting to combine a sword and enchanted book in anvil
!Guranteed Drops
Makes more sense with Loot Rework
Mobs that spawn with enchanted equipment are guranteed to drop that equipment (if killed by player/wolf, as in vanilla), allowing you to move those enchantments onto books and apply them to your own gear. Also applies to all tridents.
!A zombie holding an enchanted iron sword
!Reduced Curses
Disabled by default, makes more sense with Loot Rework
Curse enchantments can only be found on mob equipment.
I highly recommend adding these mods to make your experience more complete:
Additionally, these mods will enhance your experience:
(in no particular order)

A rework of enchanting, centered around leveling up enchantments through usage