▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Peak Stamina
Peak Stamina

Peak Stamina

A balanced hardcore stamina overhaul featuring many mechanics inspired by the PEAK system. Insanely customizable

Оцените первым
4.3K
25
Все версииPeak Stamina NeoForge 2.0.0+hotfix2

Peak Stamina NeoForge 2.0.0+hotfix2

Release20.06.2026

Список изменений

Hotfix 2

  • Fixed Crash on startup for dedicated servers issue #9
  • Fixed crashing when missing an attack issue#8
  • Fixed/Changed the internal weight being kg instead of lbs for consistency.
  • Fixed some suggestion boxes not showing all possible options. (a good example of this is the suggestion box for weight not showing minecraft:oak_log.)
  • Fixed the default configs for tags being in forge: instead of c:
  • Fixed the incorrect tag id from c:tools/shields to c:tools/shield, the shield draining should work again when using the tag costs.


Hey! Never thought I would make it to this point but here I am. Version 2.0.0 was quite a struggle but its here and with some QOL changes and some other requested features. If you have any bugs (or suggestions) please let me know by either posting a comment or making an issue in github, enjoy!


Major Features

In-game config menu: Added an in-game config menu (made it myself, no dependencies) that you can access in Menu -> Mods -> Peak Stamina -> Config. You can see som ephotos of what it looks like in the gallery.

It features:

  • Categorized Sidebar: A sidebar to jump between different categories and sub sections, with scroll tracking.

  • Search Bar: Instantly filter and find specific settings by their name or description, utilizing a clean top-right dropdown search menu.

  • Setting Descriptions: Hovering directly over a setting name displays detailed

    descriptions. If a setting is disabled, the tooltip will tell you exactly which master toggle you need to turn on first.

  • Quick Navigation: You can click a category or a sub category to instantly go to that section.

  • Advanced List Editor: Complex string lists open in a dedicated sub-screen with a format guide that will appear when you click the button on the top right, syntax validation, and an autocomplete suggestion system.

Custom UI texture sheet: Created a dedicated texture sheet that you can freely paint over to create resource packs and anything else, as long as you correctly label the starting X and Y coordinates, as well as the width and height of the texture. A tutorial on how to use it is included in the .txt file inside the assets folder.

Customizable regen indicators: Moved away from code created textures into pixel art so people can use resource packs with it for the regen indicators. You can select to use the default >>> text or use the custom texture on the texture sheet.

Configs:

  • regenIndicatorStyle: Regen Arrow Style: DEFAULT (uses >>> ), CUSTOM (uses your custom texture made in the sprite sheet) or OFF. (Default: RegenIndicatorStyle.DEFAULT)
  • showRegenBorder: If true, draws a slightly dark border around the regen indicators (>). (Default: true)

Minor Features

Updated exhaustion penalties: Exhaustion penalties can now accept status effects.

Configs:

  • customExhaustionPenalties: List of Attribute Penalties to apply when Stamina hits 0… You can also apply Potion Effects. (Default: ["minecraft:generic.movement_speed;-0.10;2", "minecraft:generic.attack_speed;-0.15;2", "minecraft:generic.attack_damage;-0.15;2", "minecraft:slowness;0;30"])

Dynamic weight display: Weight display in the inventory can now be in kg, lbs, or custom (the mod will automatically convert lbs to kg or kg to lbs when switching).

Configs:

  • enableWeightHUD: Enable the dynamic Weight/Encumbrance text on the inventory screen. (Default: true)
  • displayUnit: The unit of measurement to display for weight. (Internal logic remains in lbs). (Default: WeightUnit.kg)
  • customUnitLabel: If displayUnit is CUSTOM, what label should be shown? (e.g., 'oz', 'stones'). (Default: "kg")
  • customUnitMultiplier: If displayUnit is CUSTOM, what should the internal lbs value be multiplied by. (Default: 1.0)

Tooltip weight units: Added units to the weight display in item tooltips. This will also natively follow your configured weight measurement.

Configs:

  • enableTooltips: Enable stamina information on item tooltips. (Default: true)
  • advancedTooltipsOnly: Only show tooltips when advanced tooltips are enabled (F3+H). (Default: false)
  • labelWeight: Text shown before the Weight value. (Default: "Weight: ")
  • customTooltips: Define multiple tooltips to display on items. (Order here dictates order shown in-game). (Default: ["WEIGHT;BOTTOM;DARK_GRAY;WHITE", "ATTACK_COST;BOTTOM;DARK_GRAY;WHITE", ...])

Weight HUD offset changes: Changed the name of weightHUDX to WeightXOffset and weightHUDY to WeightYOffset. The default values were changed from -49 and -75 to 0 and 0. The HUD will remain in the exact same spot; the old values were just where it was on the screen, while the new values act as an offset from that point.

Configs:

  • weightXOffset: X position offset for the Weight HUD (0 is the center of the screen). (Default: 0)
  • weightYOffset: Y position offset for the Weight HUD (0 is the center of the screen). (Default: 1)

Config auto refresh: Made universal penalties and similar lists auto refresh. Changes will be applied in game when the file is saved or a new row is added in the config menu.

Configs:

  • universalPenalties: Universal Compatibility with Scaling Penalties… Allows you to link external mod data (NBT tags or Potion Effects) to the stamina system. (Default: ["NBT;thirstLevel;<;6;0;20.0;38143;💧", "NBT;targetTemperatureLevel;>;2;4;15.0;16724016;🔥", ... ])

  • universalBuffs: Universal Compatibility for granting Bonus Stamina. Uses same logic as universal penalties. (Default: ["EFFECT;minecraft:strength;PASSIVE_OVER;-1;20.0;1.0", "EFFECT;minecraft:resistance;BURST_OVER;-1;100;25.0", ... ])

File reorganization: Organized the mod's files into specific folders so it's much easier to navigate and update things moving forward.

Version number fix: The version number displayed in the Minecraft mods tab is now correctly formatted.

Added mod compatibilities: Added native stamina integration for a few other mods.

Compatibilities

Shield Expansion: Added compatibility for stamina drain during parries and blocking.

Configs:

  • shieldExpParryMult: Multiplier for the stamina block cost when successfully parrying. 0.0 = Free parry, 0.5 = Half stamina cost, 1.0 = Normal block cost. (Default: 0.0)
  • shieldExpParryBonus: Flat amount of Bonus Stamina (Yellow Bar) to grant when successfully parrying. Set to 0.0 to disable. (Default: 15.0)

Wall-Jump! TXF: Added compatibility for wall-jumping actions.

Configs:

  • wallJumpActionCosts: Wall-Jump! TXF Action Stamina Costs. Types: START = One-time cost when action begins, CONTINUE = Cost per tick while action is active. (Default: ["WallJump;START;10.0", "DoubleJump;START;15.0", "WallCling;START;3.0;CONTINUE;0.15"])

    • speedBoostExtraLvl1: Extra stamina drained per tick for Speed Boost Level 1. (Default: 0.02)
    • speedBoostExtraLvl2: Extra stamina drained per tick for Speed Boost Level 2. (Default: 0.05)
    • speedBoostExtraLvl3: Extra stamina drained per tick for Speed Boost Level 3. (Default: 0.1)

    • dropOnEmptyWallCling: If true, the player will be forced to let go of the wall if they run out of stamina. (Default: true)

Файлы

PeakStamina-NeoForge-2.0.0+hotfix2.jar(266.96 KiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

2.0.0+hotfix2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

9

Дата публикации

20.06.2026

Загрузил

ID версии

Главная