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This is a very small update that doesn't bring any new features, but does address two minor (theoretical) bugs that never (to the best of my knowledge) caused a problem.
#is_paused is now set to 0 when the pack is first installed, before the time gets paused for the first time. This means that you can now 100% rely on #is_paused (scoreboard pause_day_cycle.dummy) to always have a value of 0 or 1.It also adds support for the supported_formats mcmeta property, so now it's marked as supporting game versions back to 1.13. I haven't tested on 1.13, but this only uses simple commands, so I'm pretty sure it works. Let me know if it doesn't!
(and it also adds a pack.png, whoops!)

Pause the in-game day if nobody's online or when all players are AFK. Fixes local difficulty on small SMP servers.