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Моды/PathWeaver
PathWeaver

PathWeaver

Mob pathfinding runs on the server thread and causes tick spikes. PathWeaver moves it to spare CPU cores: mean tick roughly halved with 1024 mobs, worst-1% ticks down 55-61%. Server-side, clients need nothing. Read the warning before installing.

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Все версии→PathWeaver 0.1.1 — honesty and default-off patch

PathWeaver 0.1.1 — honesty and default-off patch

Alpha14.07.2026

Список изменений

Honesty & default-off patch. CHANGED: async now defaults OFF (explicit opt-in); repath tolerance default 0; invalid config values clamped; FlyNodeEvaluator no longer async-eligible (its start-node selection consumes live mob RNG off-thread); allowlist is now exact Walk+Swim only (Fly/Amphibious/subclasses stay sync); docs corrected (PathNavigationRegion is a read-only VIEW of live chunks, not an immutable copy). LIMITATIONS: worker still reads live chunk/mob state; general createPath interception can alter query-only reachability; lifecycle/staleness + foreign-mixin discovery are not yet complete safety boundaries — all reworked in v0.2. BENCHMARK (4 paired Spark profiles, 160 zombies): proven server-thread A* offload (WalkNodeEvaluator -90.97% inclusive) but NO universal MSPT speedup (2.927ms OFF vs 3.012ms ON, noisy). Removed the old safe-by-construction / immutable-snapshot / identical-path claims. See the page for Spark URLs + caveats.

Файлы

pathweaver-0.1.1+26.1.2.jar(135.07 KiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.1.1+26.1.2

Загрузчики

Fabric

Версии игры

26.1.2

Загрузок

10

Дата публикации

14.07.2026

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ID версии

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