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Моды/Path Exponential
Path Exponential

Path Exponential

Lightweight path detection to increase the speed of you and your mounts on and around paths.

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Path Exponential

A lightweight path/road mod for NeoForge 1.21.1. Walk near a road or path and you're faster; leave and you're not.

I made this so I could build decorative paths while still having a speed boost. Instead of only boosting your speed when you're standing directly on top of a path block, the mod checks whether nearby path blocks connect to each other within a small radius. As long as there are connecting path blocks around you, you get the speed boost. Even if you're not standing on one.

What that means

  • You don't have to stand on the blocks. The field is a band a couple of blocks wide projected around the path, so drift and small gaps are forgiven. Sparse paths still work.
  • Leaving is forgiving too. The speed holds for half a second after you step off, so brushing the edge of the field doesn't flicker the boost on and off.
  • It takes more than one block. A single path block on its own is inert. Put a second one within the detection radius and a field forms. They don't have to touch, so scattered stepping stones count.
  • Tiers matter. Vanilla dirt paths are level 1. Four tiers ship, and you climb them by upgrading a path in place rather than by crafting a different block.
  • Upgrade a path by right-clicking it. Wheat takes a dirt path to level 2, brick takes that to level 3, concrete powder takes it to 4. A shovel puts it back. Which item does what is config.
  • An upgrade never changes how the block looks. A path is a path. What counts as a path is the modpack's decision, not this mod's, so point the config at whatever blocks you like.
  • Everything is configurable. How many tiers there are, what each grants, which blocks count as paths, which blocks kill the field, and which items upgrade what.
  • Roads can become dangerous. Hostile mobs get the bonus too (scaled down), so a lit road is fast and an unlit one is a highway for zombies. Villagers and a few others are excluded for QoL.

Upgrading a path

Right-click any path block with a configured upgrade item and it becomes one level higher. Defaults:

ItemTakes a path fromTo
Wheat1 (vanilla dirt path)2
Brick23
Any concrete powder34

An upgrade item only works on the level it is configured for, so wheat does nothing to a brick road. Set upgradeItemAlwaysWorks = true and any upgrade item raises any path by one.

Config

KeyDefaultDescription
enabledtrueMaster switch for the field.
pathLevels["1|1.10", "2|1.18", "3|1.28", "4|1.40"]The tier ladder, one level|speedMultiplier entry each. Add entries for more tiers, up to 16.
blocksAcross2.0Width of the projected band, in blocks. Increase for a larger effect radius.
detectionRadius6.0Max marker-to-marker distance that still forms a segment.
markerRadius0 (auto)How far a single path block reaches on its own, separate from the band between two blocks. 0 follows blocksAcross/2. Takes fractions. Raise to 1.8 if standing diagonally beside a path feels like it drops out — that covers a whole block diagonally. Costs more block reads.
blocksInRadiusToBePath2How many path blocks have to be within detectionRadius before a field forms at all. A count inside the radius, not an adjacency test. Set to 1 and a single block is a path.
gradientFactor4.0Distance over which two tiers blend. 0 = hard boundary.
verticalTolerance2Max Y difference between feet and marker.
fieldGraceTicks10How long the speed is kept after stepping off the path, in ticks (20 = 1 second). Stops the boost stuttering on and off when you clip the edge of the field. 0 drops it the instant you leave, which is how 1.0 behaved.
recheckTicks4How often the check runs per player (5×/sec).
applyToMobstrueWhether non-player entities get the field.
mobBonusScale0.5Fraction of the bonus mobs receive.
mobRecheckTicks15Longer recheck for mobs than players.
mountRiddenBonus0.10Extra speed for an eligible ridden mount on the path (+10%), on top of the tier. Which mounts qualify is the path_mountable entity-type tag.
blocks.extraPathBlocks[]Extra path markers. "blockId|level", or "#tag|level" for a whole block tag.
blocks.extraNegateBlocks[]Extra blocks that suppress the field. "blockId" or "#tag".
upgrades.pathUpgrades["minecraft:wheat|1", "minecraft:brick|2", "#c:concrete_powders|3"]"itemId|fromLevel", or "#tag|fromLevel".
upgrades.upgradeItemAlwaysWorksfalsetrue lets any upgrade item raise any path by one level.
upgrades.consumeUpgradeItemtrueWhether upgrading uses up one of the item.
upgrades.shovelResetsPathtrueRight-click one of the mod's paths with a shovel to put it back to dirt path.
Партнёрский материал

Как поиграть с друзьями с модом Path Exponential?

Мод Path Exponential куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Path Exponential будет готов за пару минут - BungeeHost сделает всё за вас.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Опубликован:2 месяца назад
Обновлён:2 месяца назад
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