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Overgrown's Origins

Overgrown's Origins

Choose your species. Every origin, layer, and power is data-pack JSON underneath.

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Все версии→Origins (1.6.0)

Origins (1.6.0)

Release27.07.2026

Список изменений

Adds Origin Storage: A per-player key/value store that remembers an origin (or any piece of text) under a name you choose, so you can put it back later.


Origin storage

Every player carries a small store of named entries. Entries survive death and relog, and are copied to the fresh player on respawn. Two kinds of entry exist:

  • origins: An origin id plus the layer it came from;
  • values: Plain text (a name, a flag, a marker).

The typical use is "take someone's origin, hand it back later": store it under a key, switch them to something else, then apply the stored key when the effect ends.

Entity actions

ActionWhat it does
origins:store_originStores the entity's own origin under key.
origins:apply_stored_originSets the entity's origin from a stored key.
origins:store_valueStores a text value under key.

Bi-entity action

ActionWhat it does
origins:store_originStores the target's origin into the actor's store. Wrap in apoli:invert to go the other way.

Entity conditions

ConditionWhat it checks
origins:stored_originAn origin is stored under key (optionally matching origin / layer). Omit key to match any entry.
origins:stored_valueA value is stored under key (optionally equal to value).

Example — remember your own origin, then take a temporary one

{
  "type":"apoli:and",
  "actions":[
    {
      "type":"origins:store_origin",
      "key":"before_curse"
    },
    {
      "type":"apoli:execute_command",
      "command":"origin set @s origins:origin origins:phantom"
    }
  ]
}

Undo it later with:

{
  "type":"origins:apply_stored_origin",
  "key":"before_curse",
  "clear":true
}

Example — copy the entity you hit into your own store

{
  "type":"apoli:and",
  "actions":[
    {
      "type":"origins:store_origin",
      "key":"stolen"
    },
    {
      "type":"apoli:target_action",
      "action":{
        "type":"apoli:play_sound",
        "sound":"entity.evoker.cast_spell"
      }
    }
  ]
}

Used as a bientity_action, origins:store_origin reads the target's origin and writes it into the actor's store.

Commands

/origin storage list <target>
/origin storage get <target> <key>
/origin storage store origin <target> <key> <source> [<layer>]
/origin storage store value <target> <key> <value…>
/origin storage apply <target> <key> [<layer>]
/origin storage clear <target> [<key>]
/origin storage run <target> <command…>

store value and run expand [key] placeholders against the target's store, and [key.name] expands to the stored origin's display name. A command whose placeholders cannot all be resolved is not run. Permission node origins.command.origin.storage (level 2).

Notes

  • Storage is server-side. Conditions that read it are evaluated on the server, so it is meant for gameplay logic rather than client-only rendering decisions.
  • apply_stored_origin goes through the normal origin-change path-powers are diffed, not removed and re-added, and gated layers are revalidated afterwards.
  • No existing type ids, fields or defaults changed. Data packs written for 1.5.x load unchanged.

Файлы

origins-1.6.0.jar(445.73 KiB)
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origins-1.6.0-dev.jar(439.99 KiB)
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origins-1.6.0-sources.jar(315.55 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.0

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

2

Дата публикации

27.07.2026

Загрузил

ID версии

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