
Outline N' Stuff - Enchantments
Client-side glowing outlines and enchant runes on enchanted items, with per-item colors and rarity tiers. Shader-compatible. Modpack Compatible. NeoForge & Fabric.
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Список изменений
Actions & Stuff - Outline — v1.3.0
A big update since v1.2.0: a new enchant particle system, much broader mod compatibility, a custom glint, many fixes, and solid performance gains.
✨ Added
- Enchant particles — lightweight floating rune particles that emanate from enchanted (and whitelisted) items. Fully configurable, and can be turned off.
- Hold My Items compatibility — outlines and hand occlusion now behave correctly when Hold My Items is installed.
⚡ Performance
- Significantly optimized the outline and glow rendering pipeline (merged the ring and glow into a single pass, and the particle glow now renders at half resolution). Noticeably better FPS while holding enchanted items.
🐛 Fixed
- Fixed a crash that could occur when switching camera view.
- Fixed enchanted items' outline being visible through walls in multiplayer.
- Fixed the outline rendering through the player's hand/arm in first person.
- Fixed an Iris shaders incompatibility where the outline's render buffer caused unpleasant visual artifacts (lost shadows / color grading / water).
- Fixed compatibility with custom 3D item models such as tridents, shields, and GeckoLib-animated items — they now receive an outline too. (Note: chameleon mode can't apply to these, as their textures aren't directly accessible.)
- Mob-held enchanted items no longer show their outline through walls. Items held by other entities are now properly hidden behind blocks, like everything else.
- Chameleon mode no longer bleeds colors between items. Each outlined item keeps its own color again — previously every outline (e.g. a skeleton's bow) took on the color of whatever you were holding.
- Outlines no longer show through entity bodies. A mob's weapon outline is now correctly hidden behind bodies (its own, or another mob standing in front), and the item you hold in first person now occludes the outlines of mobs behind it. It's depth-correct in both vanilla and shader packs — a weapon held in front of a body is no longer wrongly cut.
🔧 Changed
- Reworked the enchantment glint into a custom glint that better matches the Actions & Stuff style.
- Outlines now fade with distance. Distant outlines get dimmer (not just thinner) for a smoother, less harsh look at range. Adjustable in-game with
/rboutline distancefade <0-1>(0disables it).
🤝 Compatibility
- RPG Series / Paladins — fixed compatibility; the outline now correctly follows animated item models (e.g. shield blocking/parry) instead of staying stuck on the resting pose.
Файлы
astoutline-1.9.1.jar(240.87 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.9.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
5
Дата публикации
13.06.2026
