
Outline N' Stuff - Enchantments
Client-side glowing outlines and enchant runes on enchanted items, with per-item colors and rarity tiers. Shader-compatible. Modpack Compatible. NeoForge & Fabric.
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v2.4.2 — Outline N' Stuff
The biggest update so far: the mod now runs on Fabric, it's massively faster, the config menu has been rebuilt, and it comes with a new name — plus a long list of fixes.
✨ Added
- Fabric support. The mod now runs on Fabric 1.21.1, with the same features and the same look as the NeoForge build.
- One single jar for both loaders. No more picking the right file — the same download works on NeoForge and Fabric. (Each loader picks its own build from inside the jar, so you'll see an extra "bundle" line in your mod list.)
- Now on Modrinth, alongside CurseForge.
- Settings that used to be command-only are now in the menu, including the held-item whitelist (one click to add what you're holding) and the occlusion options.
⚡ Performance
- The mod costs about 4× less on the render thread, with pixel-identical output. Measured two independent ways (internal probe −76 %, and a spark profile going from 21.6 % to 9.2 % of the render thread) — expect roughly +14 to +20 % FPS depending on the scene.
- Wall-occlusion checks are now cached, so busy scenes with many outlined items cost less.
🔧 Changed
- New name: Actions N' Stuff
- The config menu is now a tabbed side panel. No more single endless scrolling column that overflowed at high GUI scale — each tab fits on screen, and toggling an option no longer throws you back to the top.
- The panel width now adapts to your screen (it used to be fixed, covering half the screen at GUI scale 4 — which defeated the point of a side panel: keeping your weapon visible while tuning).
- The menu keybind moved to G (K was already taken by Iris), and the header now shows the key you actually have bound, so it can't go stale after a rebind.
- Advanced tabs (Occlusion, Debug) are hidden by default, unlocked with
/astoutline debug true. - Sliders show sensible values instead of things like
ring px: 13.0705.
🐛 Fixed
- Your held weapon's outline is no longer cut when you walk close to a wall. It stays in the foreground, as it already did under shaders.
- Enchanted items in the world are no longer visible through walls (without shaders) — dropped items, item frames, and weapons held by mobs are properly hidden again.
- …and it now holds at any distance.
- Modded cosmetic layers (quivers, capes) no longer show through walls.
🤝 Compatibility
- NeoForge and Fabric for Minecraft 1.21.1, client-side only.
- Works with Iris shader packs, Sodium, Punchy and Hold My Items as before.
Файлы
astoutline-2.4.2.jar(652.78 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.4.2
Загрузчики
FabricNeoForge
Версии игры
1.21.1
Загрузок
62
Дата публикации
14.08.2026
