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apoli] Added new generic container types (with the _AxB suffix, where A is the amount of columns and B is the amount of rows);
generic_9x1generic_9x2generic_9x4generic_9x5apoli] Renamed the key field in keybinding references to id (and added the old name as an alias.)apoli] Renamed some container types to match its corresponding screen handlers (and added its old names as aliases);
double_chest --> generic_9x6chest --> generic_9x3dropper/dispenser --> generic_3x3apoli] Block actions now only execute on the server to prevent desync with the client.apoli] Item actions now only execute on the server to prevent desync with the client.apoli] The on_block entity condition type now checks the block currently being stepped on, instead of the block underneath the entity (e.g: carpet on soul sand --> carpet will be the block being stepped on.)apoli] {For addon developers} Refactored action/condition types and context;
execute(...)/test(...) methods respectively. To implement action/condition logic, override the accept(ActionContext)/test(ConditionContext) methods respectively, and access the action/condition context directly instead.TypeActionContext and TypeConditionContext to ActionContext and ConditionContext respectively.shouldExecute(ActionContext) for action types to evaluate the action context before proceeding with the action logic.shouldTest(ConditionContext) for condition types to evaluate the condition context before proceeding with the condition logic.BiEntityRequirement enum used in bi-entity action/condition types to determine whether BOTH, EITHER, or DEFAULT (no requirement) actor/target entities are required.getRequirement() in bi-entity action/condition types to indicate its requirement.apoli] {For addon developers} Fixed and tweaked power keybinding references;
Active$Key class to KeyBindingReference, and moved it into the io.github.apace100.apoli.util.keybinding package.calio] Fixed logic for checking the boundaries of positive floating point number data types.apoli] Fixed syncing powers in LAN servers.apoli] Fixed origin position of the raycast entity action/condition types.apoli] Fixed how the command in command_along_ray is executed in the raycast entity action type.apoli] Fixed default value of the comparison field of the passenger entity condition type.apoli] Fixed actor/target context in passenger_action entity action type.apoli] Fixed field order, and encoding issue with particle-related power/action types.apoli] Fixed the stacking_status_effect power type not decreasing its stacks properly.apoli] Fixed the action_on_block_place power type unable to be encoded properly (e.g: with /power dump or when syncing the power to the client.)apoli] Fixed the spawn_entity entity action type not properly recognizing the action in its bientity_action field as a bi-entity action.apoli] Fixed issues with the starting_equipment power type;
/power dump or when syncing the power to the client.)apoli] Fixed issues with the game_event_listener power type;
origins] Fixed syncing origins/origin layers in LAN servers.origins] Fixed syncing badges in LAN servers.origins] Fixed origins:origin item component not consuming the item when setting origin(s).Мод Origins для Майнкрафт: выберите происхождение (слизень, птица, фантом и другие) и получите уникальные способности и недостатки. Полностью кастомизируемый мод на Fabric, меняющий ванильный геймплей до неузнаваемости.