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calio] Added SerializableDataTypes#NBT_ELEMENT for encoding/decoding general NBT elements.calio] Fixed registry key data types ignoring the defined exemptions; subsequently, this also fixed issues (again) such as vanilla dimension registry keys (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end) not being recognized on the first time the world has been loaded.calio] Fixed wrapping of inputs/outputs in StrictListCodec<T>.apoli] Fixed sub-powers being decoded first before its Fabric resource conditions are evaluated (it should be evaluating the resource condition first.)apoli] Fixed some action/condition types using the wrong IDs. This affected the following types:
modify_status_effect_duration power type (it used modify_status_effect_amplifier.)riding_action entity action type (it used passenger_action.)air entity condition type (it used food_level.)apoli] Fixed fire_projectile entity action/power types having inconsistent implementations.apoli] Fixed if_else meta action type causing a crash if the optional else_action field is not present.apoli] Fixed advancement entity condition type not working properly.apoli] Fixed target_action bi-entity action type executing on the 'actor' in a bi-entity context.apoli] Fixed how the biome entity condition type is evaluated.apoli] Fixed attacker damage condition type not accounting for when the attacker is non-existent like it used to.apoli] Fixed damage entity action type accepting an optional damage type when it should be required.origins] Fixed carnivores unable to consume Ominous Bottles.origins] Fixed temporary cobweb having an item when it shouldn't (the item was only accessible with commands.)calio] SerializableDataTypes#NBT has been renamed to SerializableDataTypes#NBT_COMPOUND.apoli] The modify_type_tag power type can now account for tags that may include the tag specified in the power.apoli] The damage entity/bi-entity action types now requires any of the amount, modifier or modifiers fields to be defined.apoli] The NBT structure of powers in entities has been changed for clarity and consistency with new NBTs in certain vanilla entities.
Factory NBT has been renamed to type.Type NBT has been renamed to id.Sources NBT has been renamed to sources.Data NBT has been renamed to data.apoli] The /power revokeall <targets> <source> sub-command has been changed to /power revoke <targets> all <source>.Мод Origins для Майнкрафт: выберите происхождение (слизень, птица, фантом и другие) и получите уникальные способности и недостатки. Полностью кастомизируемый мод на Fabric, меняющий ванильный геймплей до неузнаваемости.