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Моды/Origins: Evolutionary Morphling
Origins: Evolutionary Morphling

Origins: Evolutionary Morphling

Adds an Evolving Morphling Origin that starts of weak at the beggining but can be upgraded as you progress in the game using advancements!

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Все версииMorphling v2.1.0

Morphling v2.1.0

Release2 г. назад

Список изменений

v2.1.0

Reworked Water Form

  • Changed all particles and added some in previously missing places
  • Is now part of the Morph Body cycle of available forms
  • Throw Mass synergies with other form abilities
  • Can now sprint on water
  • Does not get extra Movement Velocity anymore
  • Less Movement Speed when on Land

Changed Fire Form

  • Made fall damage more forgiving
  • Hides small fireballs right in front of you for better clarity while shooting fireballs
  • If you have total Fire Protection enchantment of 4 or more you become completely fire immune at Fire Morphling II and Fire Form
  • Having Fire Immunity triggers Burnout automatically
  • Fixed odd restoration of Fireball charges

Changed End Form

  • Time Walk now makes you briefly invisible (armor still can be seen)
  • Fixed a bug that made Unstable not deal the right damage
  • Unstable Damage now ignores Armor, Status Effects and Enchantments

Other changes

  • Changed some Advancement Names
  • Changed some Descriptions and Badges to be more accurate
  • Changed and fine-tuned many particles
  • For this origin Water Vulnerability triggers every 0.5 seconds instead of 1 second but deals half as much damage
  • Switching Forms now has 3 charges and cooldown of 8 seconds (was 2 and 10 respectively)
  • Can reverse your Form switching Order by holding your sneak key
  • Default Form is now Water Form
  • Entering The Nether will kick you out of Water form and place you in Fire Form
  • Unable to enter Water Form if you are already in Water or Rain
  • Rewritten Self Preservation

Technical Changes

  • Added predicates for detecting what stage the origin is in
  • Refactored some predicates names/locations
  • A lot of damage related powers are now using tags which can be modified using custom datapacks/mods without modifying the base datapack
  • Added the following Damage Type tags that this origin uses which can be modifier using custom datapacks/mods:
    • cyra:is_magic used in cyra:morphling/immune_throw_self
    • cyra:morphling/explosive_evolution used to check what kind of damage triggers evolution from stage 3 to 4
    • cyra:morphling/harmful_water used to double damage of specified damage types (preferably water)
    • cyra:morphling/immune_hot_floor used for stage 4 or Fire Form to give invincibility against specified damage types (preferably standing on hot blocks)
    • cyra:morphling/immune_throw_self used for Throw Mass ability which grants invincibility against specified damage types during the ability
    • cyra:morphling/trigger_extinguish list of damage types that trigger self extinguishing when damaged

Requirement versions:

Origins 1.10.0+

Apugli 2.4.3+

Pehkui any

Файлы

Evolutionary_Morphling_v2.1.0.zip(109.28 KiB)
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Канал релиза

Release

Номер версии

2.1.0

Загрузчики

Версии игры

1.20–1.20.2

Загрузок

1.0K

Дата публикации

2 г. назад

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ID версии

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