Improved miss feedback for rescue, similar to blink
Ported to 1.18.2, with the following caveats:
Frenzy is massively simplified to just give a damage bonus and restore blood when attacking valid targets
Raised bonus damage to 2.5 hearts and went harder on the FX to sell this
The simplification is interesting - might look at exploring making proper frenzy more like this (with a stacking buff for getting blood when blood is full) and cutting out the feed action.
Nightstalker's frenzy target glow is now always on in the dark
Osmoregulation is removed
Brace uses movement speed, causing an annoying FOV change
Rappel is hacked together using pehkui, messing with creative/spectator and probably causing inconsistencies compared to its proper counterpart
Max/Min damage modifiers (carefree, brace) no longer function - though death prevention still works.
Fixed missing particles in 1.21 (command syntax changes)
Fix blink missing in water not resetting the cooldown on 1.21