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Моды/Origins: Analgin Monster
Origins: Analgin Monster

Origins: Analgin Monster

The race feeds on pain: upon taking damage, it accumulates the resource "Pain" (0–100). It spends it on a healing pulse, pill form (invulnerability), combat boost, and regeneration. At 0 withdrawal (damage), at 100 overdose (poisoning). Vulnerable to magic

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Все версии→Origins: Analgin Monster 1.0.0

Origins: Analgin Monster 1.0.0

Release13.03.2026

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Changelog for Analgin Monster race

Version 1.0.0 (Initial Release) Resource System: Added Pain Gauge (0–100), displayed as a red bar. Pain is accumulated by taking damage (fixed amount per hit).

Passive Abilities:

Pain Absorption: Converts a portion of incoming damage into Pain resource.

Pain Regeneration: Automatically spend 5 Pain to heal 1 heart when Pain ≥30 and health not full.

Pain Withdrawal: When Pain reaches 0, the player takes periodic damage.

Overdose: When Pain reaches 100, the player suffers poison and weakness.

Active Abilities:

Heal Pulse (Primary key): Spend 30 Pain to heal all nearby players by 5 hearts.

Pill Form (Secondary key): Spend 20 Pain to become tiny, invincible, and slow for 5 seconds.

Pain Boost (Tertiary key): Spend 40 Pain to gain Strength II and Speed II for 10 seconds.

Weaknesses:

Magic Vulnerability: Takes double damage from magic sources.

Visual & Sound Effects: Added particles and sounds for each ability (hearts, dragon breath, explosion, etc.).

Файлы

Analgin Monster 1.0.0 (1).jar(41.59 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0

Загрузчики

Fabric
Forge

Версии игры

1.20.1

Загрузок

130

Дата публикации

13.03.2026

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ID версии

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