
Origins: Analgin Monster
The race feeds on pain: upon taking damage, it accumulates the resource "Pain" (0–100). It spends it on a healing pulse, pill form (invulnerability), combat boost, and regeneration. At 0 withdrawal (damage), at 100 overdose (poisoning). Vulnerable to magic
Список изменений
Changelog for Analgin Monster race
Version 1.0.0 (Initial Release) Resource System: Added Pain Gauge (0–100), displayed as a red bar. Pain is accumulated by taking damage (fixed amount per hit).
Passive Abilities:
Pain Absorption: Converts a portion of incoming damage into Pain resource.
Pain Regeneration: Automatically spend 5 Pain to heal 1 heart when Pain ≥30 and health not full.
Pain Withdrawal: When Pain reaches 0, the player takes periodic damage.
Overdose: When Pain reaches 100, the player suffers poison and weakness.
Active Abilities:
Heal Pulse (Primary key): Spend 30 Pain to heal all nearby players by 5 hearts.
Pill Form (Secondary key): Spend 20 Pain to become tiny, invincible, and slow for 5 seconds.
Pain Boost (Tertiary key): Spend 40 Pain to gain Strength II and Speed II for 10 seconds.
Weaknesses:
Magic Vulnerability: Takes double damage from magic sources.
Visual & Sound Effects: Added particles and sounds for each ability (hearts, dragon breath, explosion, etc.).
