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Моды/Origins: Alchemist
Origins: Alchemist

Origins: Alchemist

Surely someone out there wants an origin where you just manage resources forever... right?

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disclaimer:

this datapack is made for -> fabric 1.20.1 <-
it does not work on forge or on 1.20.2+

Impact: (1)

  • Gameplay is mostly similar to vanilla.

  • Scaling is linear and based on progression and familiarity.

Abilities:

All abilities from previous levels are retained on level-up. Some crafting recipes are spoilered in case you want to discover them as you play.

Level 1: (Novice) Alchemist

Field Research:

Explore new recipes to fill your Research bar, and gain Experience each time it's filled.

  • Standard Issue: You start with a notebook, three bottles, and a pair of shears.
  • Mind Over Matter: You deal reduced attack damage and are more vulnerable to incoming damage, but gain more overall XP.

Tools of The Trade:

Craft special recipes in your inventory by right-clicking one ingredient with another.

  • Handy: You can craft bundles, repair leather armor, and apply wax to tools in your inventory.
  • Component Pouch: You have extra inventory space for alchemical reagents. Access with the Primary key.

Basic Crafting Recipes:

Primary IngredientSecondary IngredientResultUse
LeatherStringPlain BundleStorage
Water BottleCoal or CharcoalBasic SolventCrafting
Basic SolventAny FlowerFloral ExtractHealing & Anti-DOT
Basic SolventWheat or PotatoFirewineFlammable Food
Basic SolventMagma BlockWaking SaltsAnti-Debuff
Basic SolventFeatherFlux EssenceSpeed Buff
Any Alchemist PotionFire ChargeCalcinated SolutionEnhancement

Potion recipes are displayed in-game as part of the Well-Worn Notebook.

Level 2: Skilled Alchemist

Level Up Requirement: Calcinate your first potion.


Multidisciplinary:

Explore the Overworld and discover new recipes to hone your skills.

  • Flask Carrier: You have extra inventory space for storing your potions. Access with the Secondary key.
  • Journeyman (unlisted): You exhaust a little slower and can go sleepless for longer before spawning phantoms.

(You can craft the recipes without learning them in-game, but you get XP for unlocking them all, so please don't cheat :D)

Advanced Crafting Recipes:

Primary IngredientSecondary IngredientResultUse
Basic SolventGlow BerriesLuminous OilCrafting
Any Alchemist PotionGhast TearDistilled SolutionEnhancement

Potion recipes are compiled in-game via the Unfinished Manuscript.

Unlockable Recipes

"Coastal" Recipes:

Key Item: Heart of the Sea

Primary IngredientSecondary IngredientResultUse
Luminous OilKelpCongealed AgarRepair Tools & Slow Enemies
Luminous OilPrimarine (block)Seastone SaltsBreathe Underwater

"Woodland" Recipes:

Key Item: 'Vex' Armor Trim Template

Primary IngredientSecondary IngredientResultUse
Luminous OilPhantom MembranePhantom ToxinWeapon Coating
Luminous OilIron IngotExorcist's IronAnti-Undead

"Deep Sea" Recipes:

Key Item: Dark Prismarine

Primary IngredientSecondary IngredientResultUse
Luminous OilNautilus ShellLime of NautilusRemove Water
Luminous OilGlow Ink SacPhosphor GelLight & Mob Detection

Level 3: Master Alchemist

Level Up Requirement: Distill a potion after crafting at least one of each category of level 2 recipe.


Expeditionary:

Create your own* experimental recipes.

  • Cerated Body: You lose two hearts but gain passive damage resistance (just barely enough to mitigate the lost health.)
  • Steady Hands: You have a chance to save some ingredients when you craft a potion.

Masterwork Recipes:

Primary IngredientSecondary IngredientResultUse
Basic SolventEnder PearlTrue SolventCrafting
Item-Variable Recipes
Primary IngredientSecondary IngredientResultUse
True SolventRaw Gold or Gold OreGilded AmalgamGear Enhancement
True SolventCrystals or GemsCrystal MatrixGear Enhancement
True SolventAncient DebrisHellfire IronTransmute Iron
True SolventWither Rose or FungusHysteriaDamage and Confusion
True SolventRedstone or GlowstoneMelancholiaDamage Reduction
True SolventSculk or MyceliumNeuralgiaWeapon Coating
True SolventN. Star or End CrystalEternal SentryDefensive Structure
True SolventAny Normal EggOrigin EssenceOrigin Reselect

Potion recipes are displayed in-game as part of the Alchemist's Logbook.


Additional Information:

Potion Usage:

  • Crafted potions generally fall into four categories: Consumables, Throwables, Applicables, and Placeables.

  • Consumables are drank like normal potions, and add to a shared duration pool.

  • Throwables are thrown with the Attack key, and usually break the bottle.

  • Applicables are applied by use in the inventory (or by Using in the mainhand while holding a valid offhand item).

  • Placeables are placed on solid blocks by Using them.

  • Some potions may fall into multiple categories.

  • Most potions have vanilla effects attached to them in case the effect handler breaks.

Known Issues:

  • Crafting doesn't play well with creative mode.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

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Опубликован:10 месяцев назад
Обновлён:7 месяцев назад
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