
Ore Collapse
Mining ore veins triggers cascading block falls from unstable stone above.
Ore Collapse
Ore Collapse introduces geological instability to mining by making ore block breaks potentially trigger falling debris from the ceiling above.
Mechanics
When a player mines any ore (iron, gold, copper, diamond, emerald, lapis, redstone, or coal), there is a chance that loose stone, gravel, or cobblestone blocks will detach from the cave ceiling directly above the mined area and fall as entities. The probability and severity scale with ore rarity—breaking diamond ore has a higher chance of triggering a significant collapse than breaking coal.
Falling blocks deal damage on impact. This creates genuine tension and risk assessment during mining expeditions.
Risk Mitigation
Players can reduce risk by:
- Mining from angles that avoid collapse zones
- Placing torches or slabs as makeshift supports above them
- Wearing helmets for partial damage reduction
- Simply accepting the chaos
Configuration
No commands are required for normal gameplay.
Operators can use:
/function ore_collapse:config/toggle— Enable or disable the mechanic/function ore_collapse:config/intensity— Cycle between low, medium, and high collapse frequencies
Technical Details
The system uses scheduled functions triggered by ore break detection through advancements, then raycasts upward to find valid ceiling blocks within a configurable range. Fully server-side with lightweight tick usage through event-driven detection rather than continuous scanning.
