▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Overgrown's Apoli
Overgrown's Apoli

Overgrown's Apoli

A data-driven power system that's build for custom abilities, mechanics, and entire origin systems from JSON alone.

Оцените первым
7.3K
7
Все версии→Apoli (1.47.0)

Apoli (1.47.0)

Release28.08.2026

Список изменений

  • Fixed a hard crash that happened whenever Apoli was installed alongside any version of Thirst. Every Thirst variant — Thirst Was Reclaimed and the original Thirst Mod, on both 1.20.1 and 1.21.1 — redirects the two Player.heal calls inside FoodData.tick so it can gate natural regeneration on your hydration. Apoli's disable_regen power was redirecting those same two calls without specifying which one it wanted, so it claimed both of them, and Mixin refuses to let two mods redirect the same instruction. Apoli now wraps the calls with a condition instead of redirecting them, which coexists with Thirst's redirect: Thirst's healing logic still replaces the call, and Apoli's condition decides whether that logic runs at all. That also means apoli:disable_regen correctly suppresses Thirst's dehydration-gated healing rather than fighting with it. Nothing changes for anyone not running a Thirst mod.

  • Fixed render_armor and render_outline on apoli:invisibility, which never did anything. Both fields were read out of the power's JSON and then simply ignored, so an invisible player kept their armor floating in mid-air and kept their glowing outline. Setting "render_armor": false now hides the armor layer, and "render_outline": false now hides the glow outline. Both flags only take effect while the entity is actually invisible to the person looking at it, so a power that uses a bientity_condition to hide you from only some observers will still show your armor and outline normally to everyone who can see you. This works for any entity with the power, not just players, and it respects power suppression and the power's own condition the same way the rest of invisibility does.

  • The cooldown field now accepts an expression instead of only a fixed number, on apoli:action_on_key_press, apoli:action_on_key_sequence, apoli:action_on_hit, apoli:action_when_hit, apoli:action_on_kill, apoli:action_on_collision, apoli:fire_projectile and apoli:game_event_listener. The apoli:cooldown power already supported this; the rest do now too. Writing "cooldown": 20 still works exactly as before, and every existing data pack parses unchanged, but you can also write something like "cooldown": "40 - mypack:haste * 4" to make an ability recharge faster as a resource fills up. The expression is evaluated against the power's holder at the moment the cooldown is applied, so it reflects the holder's state at that instant rather than being frozen when the pack loads.

  • Cooldown expressions are also re-evaluated when something asks for the cooldown's maximum, which means the HUD cooldown bar and apoli:resource comparisons against the power's max follow the current value instead of reporting a stale one. A plain number still costs nothing extra — constant expressions are folded when the pack loads.

Файлы

apoli-1.47.0.jar(28.83 MiB)
Основной
Скачать
apoli-1.47.0-dev.jar(2.71 MiB)
Скачать
apoli-1.47.0-sources.jar(934.67 KiB)
Скачать

Метаданные

Канал релиза

Release

Номер версии

1.47.0

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

31

Дата публикации

28.08.2026

Загрузил

ID версии

Главная