
Offline Player Cache: Directors Cut
An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.
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Список изменений
Changelog
- Implemented the
OfflinePlayerCachein its entirety. internalAdded type safety for values (testing).
Notice
This is currently in a beta state. If you have issues with this mod, please open an issue in our GitHub page. It is advised you do not utilize this in production work. at this time.
Commands are still a work in progress. 💫
Migration Guide
- A considerable amount of internal and external changes have happened with the mod.
CacheableValuehas been transformed intoCachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.
Using the Cache API
- In order to utilize the cache, utilize the new
OfflinePlayerCacheAPI, which will allow you to registerCachedPlayerKeysto the cache, and permit you to obtain data based on the keys provided. - You can call the constructor of the API in order to use it, as long as you provide the server as an argument.
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The cache and its API should not be used on the client.
In order to learn about registering and using your key, please consult with the readme or the wiki!
Метаданные
Канал релиза
Beta
Номер версии
1.0.0-beta.1+1.20.1
Загрузчики
FabricQuilt
Версии игры
1.20.1
Загрузок
175
Дата публикации
1 г. назад
