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Моды/Omni-Mobs
Omni-Mobs

Omni-Mobs

Adds some random and powerful mobs into Minecraft for overpowered mob battles.

321.5K
20
Все версииOmni-Mobs 0.3.5

Omni-Mobs 0.3.5

Alpha1 мес. назад

Список изменений

  • Reworked Flashfur:
    • Made Flashfur's swipe speed faster.
    • Doubled Flashfur's swipe attack range.
    • Made Flashfur's super-speed much faster.
    • Made it so when Flashfur uses his super-speed, he will deal a full swipe at targets that are in his path.
    • Updated the Ground Slam visuals to make the bright light disappear faster, added smoke particles, and added a shockwave.
    • Added a parry move for Flashfur.
    • Made it so Flashfur deals a little bit of getHealth()-modify damage.
    • Made it so Flashfur can use his super-speed while in water.
    • Flashfur will now stop using Super-Speed-Slashes earlier, if all the entities have already died.
    • Fixed Flashfur's (and Metapotent Flashfur's) pupils being his fur texture. Now his pupils are solid black (#000000).
    • Added respawning to Flashfur. He can now respawn if he is despawed by something.
    • Made it so Flashfur cannot be ridden. Additionally, he will attack mobs and players who attempt it, if he is not already attacking something.
    • Made it so Flashfur can't be spectated in spectator mode.
    • Added anti-respawn to Flashfur (and Metapotent Flashfur). It's only simple anti-respawn - Metapotent Flashfur will probably get an improved version in a future update.
  • Updated Metapotent Flashfur's Meta-Swipe to have a shockwave effect.
  • Updated the explosion effect at the end of Metapotent Flashfur's Meta-Beam, to look similar to his Meta-Swipe.
  • Updated Metapotent Flashfur's Meta-Explosion to have a shockwave effect.
  • Added shockwaves to Metapotent Flashfur's spawning effect.
  • Improved Metapotent Flashfur's getHealth()-modify damage.
  • Upgraded Boss entity defence against things such as persistent data modification, hitbox modification, etc.
  • Made it so Boss entities will always render.
  • Refactored the stack checker to use a StackWalker instead of Thread.currentThread().getStackTrace(). It should be far more performant.
  • Made it so when the custom bossbars don't find their Boss entity, they don't render at all, instead of showing Omni-Mobs:integer.
  • Fixed a bug where the hurt() method of the Boss entities was returning true, mid-death.
  • Improved Metapotent Flashfur's erasure-fallback (for his damage-dealing moves), so it now detects entities with NaN health.
  • Made it so Boss entities will despawn mobs that have NaN health.
  • Made it so Metapotent Flashfur doesn't erase Omni-Mobs VFX entities.
  • Fixed a targeting bug with Metapotent Flashfur.
  • Made Boss entity despawn immunity check for mixins.
  • Updated access checker to check for mixins.
  • Fixed bug with the mod's force-despawning where it wouldn't despawn on the client-side, because it was using entity.blockPosition().asLong() instead of SectionPos.asLong(entity.blockPosition()). (It was using the correct one on the server-side, though.) I think I must have accidentally broke this in an earlier recent update, as it used to work fine. But anyway, it should work now.
  • Removed useless DATA_REMOVED from the BossEntity class from ages ago.
  • Made it so Boss entities won't have a red overlay and play their hurt/death sounds, unless they are actually hurt/are dying.
  • Refactored some methods into CoreModHooks - specifically some methods in MetapotentFlashfurLevel and BossEntity.
  • Added coremod/agent info/warning messages to the spawn eggs' tooltips.
  • Updated Silverlight's move priority, so he prioritises his lightning attacks over his swipe attack. This means he should use his lightning attacks more often, like pre-0.3.4.
  • Made it so Silverlight uses his Lightning Bolt Projection against flying mobs, as before, he didn't use it if he was closer than 10 blocks. Now, if he is fighting a flying mob, he can also use it if the target is close to him.
  • Made it so Metapotent Flashfur now teleports back up if he falls in the void. It doesn't really work that well.
  • Added a config toggle for printing logs to the console.
  • Moved some of the mod's VFX helpers into a separate class, as they definitely didn't belong in EntityUtil.
  • Refactored AbstractSilverlightLightningMove to use an ArrayList<LivingEntity> to track which entities were hit by the lightning, instead of omniMobsSilverlightLightningAttack persistent data. I'm really not sure what I was thinking back then.

Файлы

omnimobs-0.3.5.jar(23.19 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.3.5

Загрузчики

Forge
NeoForge

Версии игры

1.20.1

Загрузок

7.7K

Дата публикации

1 мес. назад

Загрузил

ID версии

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