
Old Continents Slider
Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes.
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Список изменений
[0.1.0] - 2026-07-21
First release. For Minecraft 26.2 with Fabric (requires Fabric API).
Added
- "Continents" world type with a Continentalness slider (0–100) (steps of 5)
behind the Customize button on the world creation screen:
- 0 = modern generation, identical to vanilla.
- 100 = classic 1.6.4-style continents: ragged-coast archipelagos in a dominant ocean (~84% water).
- Anything in between = hybrid worlds.
- Terrain built from 100% vanilla density functions (no custom chunk generator): worlds store a clean reference, stay stable across mod updates, and are safe to open even without the mod installed.
/continents map <continentalness> [radius](OP): renders a 1024×1024 PNG biome map of your seed at any slider value in ~1 second, without generating chunks (radius 1,000–30,000, default 10,000). Files are saved tocontinents-maps/with a clickable link in chat./continents map settings <id> [radius](OP): variant that renders any registerednoise_settings(useful for datapacks and experiments).- Dedicated server support:
level-type=continents\:continentsgenerates at continentalness 100. - Languages: English, Spanish, and Spanish (Argentina).
Balance notes
- The curve at continentalness 100 is calibrated against real 1.6.4 generation: fragmented landmasses (features ~2.9× vanilla scale), rugged coastlines, and an ocean-biased offset.
- Mushroom islands exist but are rare and small (deep-tail compression of the noise: only the most extreme cores cross the mushroom fields threshold).
Файлы
continents-minecraft-0.1.0+26.2.jar(174.69 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.1.0+26.2
Загрузчики
Fabric
Версии игры
26.2
Загрузок
467
Дата публикации
21.07.2026
