
Orange Juice with Pulp
OJP is a story about the universe, the game, and the player. The mods included aim to strengthen forgotten features and give the game an all-around new coat of paint.
Список изменений
Final Modlist, and I wont change it until the Modpack is complete from here.
Otherside/ Deeper and Darker has been removed because I realized I would have to pretty much change everything to make it work. I wrote it out of the lore, and wrote the Ancient City into the lore! I also found a drop-style deep dark mod to replace it. Sculk Evolution, which I really enjoyed.
Artsy features: Banners Everywhere allows you to place Banners in different positions, including sideways! Backported Wool Slabs and stairs, and cushions with Wool Additions. You can now rebury items into sand and gravel with the Bury mod too.
Updated a couple mods (Moog's Glow Up properly displays Revealing icon)
Updated Spyglasses with Useful Spyglass, Spyglass Improvements, and Night Vision Spyglass!
More Trinkets Support with Traveler's Toolbelt, Useful Lanterns, Map Atlases, Extra Alchemy, and Spyglass Improvements
Enchanment System changed back to Enchanting Overhauled now that I have the information to configure it. Added several other enchantments through Reach Enchantment, Infinity Hoe, Life Steal Enchantment, Soulbound Enchantment, Agility Enchantment(capped at level 1), Thunder Strike Enchantment, and many content mods like Useful Spyglass, Night Vision Spyglass, Infernal Expansion Redux, Enderscape, Sculk Evolution, and more.
Many Enchantments removed (Infinity Hoe lol) Many structures removed (Most of MNS lol)
New Building mods added: ReachAround allows you to place blocks on the otherside of blocks without having to see the side (SO COOL). Reach Enchantment allows you to reach farther with tools. Travelers Toolbelt allows you to use a single hotbar slot for multiple tools.
Added a few potions for existing effects (Haste, Blindness, Health Boost, and Luck) with Spagyria. Might need to Justify all the "Light" and "Glow" Based potions and such sometime. But not now.
Farming Updates: Crops Love Rain, Infinity Hoe, Farmers Delight and Chefs Delight compats with Aures - Farmer's Structures and Repurposed Structures (Not all structures made it in, I am very fond of cutting content). Smarter Farmers also allow villagers to use modded plants.
Villagers update: Desert Traders causes traders to spawn riding Camels! Wandering Trader Maps Allows you to trade for maps of existing structures. More Villages added with Repurposed Structures. Removed Homesteaders in favor of editing existing villagers with Villager API.
More Maps Stuff: Wandering Trader Maps, Map Atlases, and More Cartography, which adds cartographer maps to rare biomes!
More Advancements learning. Downloaded BlazeAndCaves in order to read the code and learn how to structure the advancements I want to add. Bit messy though! Updated Reliable Advancements.
probably some other stuff. Been doing so much, I kinda forget sometimes.
Lots of playtesting, cutting, and research. ITS TIME FOR PHASE TWO: DATAPACKS AND GAME MANIPULATION!!! ThHE NOTION WILL BE OBLITERATED!!!
No more adding mods willy nilly! This is the final, well-researched, workable, integratable, and well-made list of mods! Each of these mods are absolute fire.
P.S. if anyone reading likes modding, I have an idea for a sound-based mod where you can use microphone blocks to record minecraft sounds onto a blank music disc. This has applications in security, but moreso in music making, allowing people to utilize noteblocks, goat horns, and mod to create epic tracks in game. You could even layer two discs by recording them with two microphones onto the same blank disc. We would need to minecraftify this (i.e. the microphone could be a Phonic Calibrated Sculk Sensor or something), but I really like this idea.
