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In vanilla,
Armor typically starts at a 20% chance to not reduce durability and maxes out at 30% for level 3.
Now it starts at 15% and maxes out at 60% at level 10. This is mostly useful for elytra flight.
Tools typically start at 50% and max out at 75% for level 3.
Now starts at 45% and maxes out at 90% for level 10.
this is near identical behavior for tools as it was before. i didn't believe armor scaling was as prescient as it needed to be so,
Thanks for the feedback @LoudRomance!

Reworks Vanilla enchantments to slow down, and improve progression. Made with difficulty based modpacks in mind.