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Моды/NTM Space
NTM Space

NTM Space

The fork of NTM that adds Space Travel

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Все версииwave of babies

wave of babies

Beta2 мес. назад

Список изменений

Added

  • NEI handlers for
    • Atmospheric Extraction via Compression
    • Celestial Bedrock Ore Processing
    • Celestial Fluid Table Extraction
    • Celestial Oil Extraction
  • Animated orbital transfers for all rockets, not just orbital stations!
    • Sun occlusion is now calculated using the eclipse solver, no more random darkness during transfers!
    • Improvements to the orbital transfer animations for more ⊹₊ ˚‧︵‿₊୨ realisme ୧₊‿︵‧ ˚ ₊⊹ are planned
      • Fuel calculations are already accurate though, using derived dV based on Hohmann transfers
  • Oxygen-Rich Air - found on Earth and Laythe
    • All your setups will automatically use this fluid instead of compressed air, where applicable
  • Minmus mint icecream and delicious Aussie Mint Slice biscuits
    • Mint plants will spawn in the same places strawberries do
  • Orbital station launching port
    • Allows you to construct and launch rockets from orbital stations
    • The terrestial VAB and rocket launch pad no longer function in orbit
  • Tekto bedrock oil
    • Avoid collecting this near your base, the fracking damage is a fair bit more pronounced than other bedrock deposits!
  • Synthetic leather/pleather
    • Very useful for Martian playthroughs
  • Depressurization effects!
    • Breaking any sealed room will cause depress event, which will suck entities through the hole, if they fit
  • Space stations now emit a gentle, soothing hum inside pressurized rooms (a la ST:TNG), this can be muted/modified with /ntmclient set AUDIO_SHIP_HUM_VOLUME [0.0 - 1.0]

Changed

  • Station drives can now be used to recall docked & fueled drop pods to your current location
  • Stations now show up in the sky of the orbited planet
  • New models for:
    • Stardar
    • Orbital Station Computer
    • Solar Panel
  • New GUIs for:
    • Cryogenic Distillation Machine
    • Vacuum Solderer
  • Station hum now uses the ambient sound category
    • A few other sounds moved into more appropriate sound categories
  • Conglomerate processing now requires an initial brine washing step
  • DNT suit now functions as a full spacesuit, without the need for a PLSS
  • Suffocation damage now scales over time
  • Seeding slurry is now appreciably boosted in growing power
    • Will only work in atmospheres with at least trace amounts of CO2
    • As an upside, will now convert CO2 into O2 at a rate of 100mB of O2 per block of grass
  • Stages now decouple in two steps, with the engine shroud decoupling shortly after the prior stage
  • Remove template requirement for Stardar and Drive Processor
  • Air intake is no longer decorative, can create compressed air
    • Will consume air inside pressurized rooms and convert it into compressed air at a 1:100 ratio
    • This means a klystron will consume 25mB/t of oxygen if used in an orbital station, just a tad more than the old fusion reactor consumed
  • Stardar and drive processors now require blueprints to assemble, like the Soyuz recipes
  • Entanglement kits now use krypton instead of xenon, which can be acquired on Earth after stainless steel
  • T-51 armor can now be used as a spacesuit
  • Minor circuit rework
    • Avionics chip added
    • Existing avionics chip renamed to astrionics unit
    • Cheaper military grade chips on Tekto!
  • Murky wings can now descend properly when used in orbit
  • Updated zh_CN localization
  • T-51 armor can now equip a PLSS to be used as a spacesuit
  • Ike now has more common sellafield craters, and they are more radioactive than on Earth
  • Added animations to the LPW-3N
  • MORE MORE MORE electrolyser ports
  • PLSS will now consume O2 when underwater
  • QMAW pages for zinc
  • Basalt now has cobblestone oredict
  • Earth crystalline bedrock is now: Redstone - Asbestos - Diamond - Emerald
    • This means an Earth bedrock plant can produce all basic alloys! (Steel, Red Copper, Advanced Alloy)
  • Duna now spawns repairable lanterns (at double the rate of Earth!)
  • Schrabidium ore generates naturally on Eve
  • Ike now has rad hotspots
  • Red keyholes now spawn on all planets
  • Space stations now see the satellites of the currently orbited body, allowing asteroid miners to function (but only when orbiting the correct planet!)
  • Extra port added to the Electrolyser
  • Platinum was kill (it was unused)
  • Bigger, Better, And More Uncut Biome Crash Message (I will cut your bals off if you don't read it)
  • PLSS now consumes oxygen when underwater, you'll drown as normal if you run out of O2

Fixed

  • Being able to put non-drive items into planner drive slots
  • Log spam when suffocating
  • Air bubbles appear when using DNT, even though it works as a spacesuit without PLSS
  • Ore clusters rendering partially transparent
  • Custom rockets churning chunks with unused vanilla lava/water checks
  • Station distance config can be set below 1024, causing crashes (although you shouldn't set it any lower to begin with!)
  • Energy storage blocks don't show charge/discharge information until used for the first time
  • Capsules can be exited during transfers, when the doors should be locked
  • Holding crouch can inconsistently drop you out of a capsule even when the doors are locked
    • Due to some vanilla shenanigans, you'll sometimes encounter visual issues if you hold the key, but now you'll still remain in the capsule
    • To prevent potential gamebreaking issues, you can force-leave a capsule by holding crouch for three seconds (unless in deep space, where you'll always be fully blocked from leaving)
  • Fixed the old fusion station thruster appearing as the new. as-of-yet unimplemented one
  • Player models now tilt with rockets, no more feet sticking out during gravity turns
  • Worldgen performance was poo poo, now it is 14x less poo poo (that's 28x less poo with RTG installed!)
  • Crash with certain malformed rideable rockets
  • Celestial world providers extended the wrong class, breaking oregen in GT
  • Meteors spawning in non-surface modded dimensions (like AE2 spatial cells)
  • Insane thunder spam when a dimension with no atmosphere is loaded
  • Attempt at fixing station thrusters remaining "on"
  • Players in different pressurized rooms are affected by depressurization
  • Light dummies for multiblocks are placeable and crash the game
  • A few more recursion crashes on light dummies
  • A whole lot of worldgen cascading on Moho, Tekto, and others
  • Crash on mismatched stored dimension IDs for transporter linker
  • Crash with OptimiazationsAndTweaks
  • Crash when using a linked stardar console after removing the stardar
  • Crash when dying in orbit
  • Minor localisation fixes
  • We definitely needed a whole release for this borb ;)
  • PLSS audio sometimes doesn't play when multiple players with PLSSes are present in a given dimension
  • "Unnamed" bedrock ore that causes crashes when inserted into a Bedrock Ore Processor
  • A whole chunk of Block is allocated unnecessarily during structure generation
  • Gas dock visually shows Jool Gas even on Tekto
  • Crash with certain mods trying to spawn entities with a FakeWorld (why)
  • Small custom missiles don't work (restored the UI elements that indicate what thrusters work with what warheads)

Файлы

HBM-NTM-.1.0.27_X5572_H261.jar(99.24 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

X5572_H261

Загрузчики

Forge

Версии игры

1.7.10

Загрузок

1.4K

Дата публикации

2 мес. назад

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