▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Nourished
Nourished

Nourished

Nourished is a nutrition mod for NeoForge 1.21.1 that tracks six food groups, rewards a varied diet, and applies balance buffs and neglect penalties. Includes an on-screen HUD, diet screen, and configurable modules for servers and modpacks.

Оцените первым
1.4K
26
Все версииNourished 0.2.6-beta.3

Nourished 0.2.6-beta.3

Beta22.06.2026

Список изменений

Nourished 0.2.6-beta.3

Requires MarieLib 0.1.1-beta.1+: update MarieLib on Modrinth before launching this version.

Highlights

  • Food saturation now affects nutrient gain: high-saturation meals finally contribute more to nutrient bars than low-saturation snacks with the same hunger restore (see Fixed below)
  • Nutrient export for modpack authors - categorized food reference files + GUI button + /nourished export_all
  • Per-nutrient response curves: opt-in diminishing returns, confidence gating, synergy presets (off by default)
  • Config validation framework: 10 validators, auto-run on load, /nourished validate
  • Tag audit tooling - bundled tags vs live inference; /nourished audit_tags writes tag_audit_report.json

Added

Nutrient export (modpack authors)

  • MarieLib export resolver nourished_nutrients — per-item nutrients + calories from the live classification cascade
  • Categorized export to config/nourished/nourished_nutrients_export/ (one JSON per nutrient key: fruits.json, proteins.json, etc.) via Export All Foods (Scanner tab, singleplayer with an active world) or /nourished export_all (op 2)
  • /marieslib dump nourished_nutrients — single-file export to config/nourished/nourished_nutrients_export.json (MarieLib id/data format; same live data, different layout)
  • config/nourished/OVERRIDES_README.md — auto-created on first load when missing; documents food_overrides.json and the export-to-override workflow

Per-nutrient response curves (opt-in, off by default)

  • NutrientCurveRegistry with presets: FLAT, DIMINISHING, CONFIDENCE_GATED, SYNERGY, plus custom grid support
  • Override stack: bundled defaults → config/nourished/nutrient_curves.json → datapack → KubeJS (NourishedAPI.registerNutrientCurve)
  • General tab: enableNutrientCurves and defaultCurvePreset
  • Nutrients tab: per-nutrient preset picker
  • When curves are off, legacy flat scale/clamp math is unchanged

Config validation framework

  • Ten MarieLib ConfigValidator registrations (nutrients.json, colors.json, food_overrides.json, scanner_spec.json, source overrides/values, effects, food values, locks, raw food config)
  • Runs automatically after initial registry load; FAIL/WARN counts log to the server console
  • /nourished validate (op 2) — per-validator status and findings
  • Client toast on FAIL directing you to run the command

Tag audit tooling (modpack authors)

  • TagInferenceMismatchRule: bundled tag vs live runtime inference
  • NamespaceBiasRule: bundled tag vs scanner namespace weights
  • /nourished audit_tags, /nourished audit, /nourished tag (aliases, op 2)
  • /marieslib audit_tags nourished - same quiet chat behavior
  • Writes config/nourished/tag_audit_report.json; chat shows only the report path

Commands

  • /nourished set_all <value> <player> (op 2) - set every registered nutrient bar to the same fill (0.0–1.0) without clearing diminishing-returns memory. Complements /nourished set and /nourished reset

Fixed

Hunger & saturation (major gameplay fix)

  • Food saturation now contributes to nutrient gain. Previously, saturation was hardcoded to zero in the diet-delta path — only hunger points were counted, so a dense high-saturation meal gave the same nutrient bump as a light snack restoring the same hunger. Saturation should now flows through correctly: richer, more filling foods contribute meaningfully more to nutrient bars.
  • Affects all food eaten from this version forward with no config change required. Existing nutrientGainScale and nutrientGainPerBiteMax settings still apply on top of the corrected math.

Other fixes

  • Legacy white (-1 / 0xFFFFFFFF) built-in nutrient colors in nutrients.json auto-repair on load to corrected bundled defaults; written back once
  • KubeJS startup scripts failing requireValueKey for built-in or persisted nutrients — nutrients sync into ValueRegistry immediately after NutrientRegistry.loadDefinitions()
  • Custom nutrients via API/KubeJS (registerExternal) not immediately classifiable — each registration now publishes to ValueRegistry right away (startup and mid-game)
  • Food Scanner config tab showing a stale dark list panel after leaving a world
  • Mis-tagged Fruits Delight items — durian_flesh, hawberry_roll, and pear_with_rock_sugar moved from proteins to fruits
  • /nourished tag crashing with NoClassDefFoundError: TagAuditReportWriter against published MarieLib jars

Changed

  • Cloth Config screen refactored into per-tab category classes (behavior unchanged)
  • Tag audit commands no longer spam findings into chat — only the report path is shown; use the JSON file for full detail
  • Full categorized export is /nourished export_allnourished_nutrients_export/ folder. There is no /nourished dump/marieslib dump nourished_nutrients writes nourished_nutrients_export.json (one file)

Upgrade notes (from 0.2.6-beta.2)

  1. Install MarieLib 0.1.1-beta.1+ before launching
  2. Nutrient colors in nutrients.json auto-repair on first load — no manual edit needed
  3. OVERRIDES_README.md is created on first launch if absent; existing edits are never overwritten
  4. Nutrient response curves are off by default — enable enableNutrientCurves in General config only when you want curve-based scaling
  5. Run /nourished audit_tags after upgrading in a modpack world to generate tag_audit_report.json and review bundled-tag disagreements****

Файлы

nourished-0.2.6-beta.3.jar(3.59 MiB)
Основной
Скачать

Метаданные

Канал релиза

Beta

Номер версии

0.2.6-beta.3

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

95

Дата публикации

22.06.2026

Загрузил

ID версии

Главная