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Моды/Not So Shrimple (Reshrimpled)
Not So Shrimple (Reshrimpled)

Not So Shrimple (Reshrimpled)

Unofficial 1.20.1 Forge port of Not So Shrimple by peeko32213. Adds bait-summoned Crayfish variants, shipwreck Maneaters, the River-Prawn Greatclaw weapon, prawn food, and upgrade stones.

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Все версии→Not So Shrimple (Reshrimpled) 2.1.0

Not So Shrimple (Reshrimpled) 2.1.0

Release08.05.2026

Список изменений

## 2.1.0 ### Added - Added Bucket of Bait. - Added bait bucket item model and texture. - Added bait bucket recipe: bucket + `forge:foods/raw_fish`. - Added bait bucket summoning mechanic: throw the item into water or lava and wait 2 seconds. - Added configurable crayfish bait summon chance, default `80%`. - Added water bait variant logic: - cold biome / ice crayfish biome tag summons ice crayfish variants; - other water summons normal crayfish variants. - Added lava bait variant logic: - lava works only in the Nether; - Nether lava summons blood/fire crayfish variants. - Added hidden crayfish spawn placement for bait summons: - spawns away from the bait; - not closer than 20 blocks to players; - tries to avoid spawning in direct player line of sight; - shortened spawn range to reduce cave/off-screen weirdness. - Added glowing effect to crayfish summoned by bait. - Added random crayfish sound on successful bait summon. - Added blue lobster meme sound when blue crayfish appears. - Added config option to disable the blue lobster meme sound. - Added blue lobster sound subtitles/localization. - Added creative-only crayfish variant cycling with a stick. - Added visual slam wave for River-Prawn Greatclaw ground slam. - Added temporary visual `slam_block` entity. - Added renderer for slam blocks. - Added slam blocks that visually jump and fall back to their original positions. - Added slam wave mob knock-up. - Added fall-speed based slam radius, from 4 to 8 blocks. - Added fall-power scaling for slam block height. - Added food tags: - raw prawn is tagged as raw meat and meat; - cooked prawn is tagged as meat; - bait recipe uses raw fish tags. - Added common `c:` food tags for broader compatibility. ### Changed - Updated mod version to `2.1.0`. - Crayfish natural spawning is disabled. - Crayfish are now mainly obtained through the bait bucket system. - Maneater spawning was moved from JSON structure/biome modifiers to a controlled Java shipwreck spawner. - Maneaters now spawn only near shipwrecks / beached shipwrecks. - Maneater shipwreck spawn chance is now `20%` per processed shipwreck chunk. - Maneater shipwreck spawn count is now: - `70%` chance for 1 maneater; - `30%` chance for 2 maneaters. - Maneater shipwreck spawns are saved per chunk to prevent repeated spawning. - River-Prawn Greatclaw slam hit radius now scales with fall speed/fall distance. - River-Prawn Greatclaw slam no longer requires the old unreliable grounded/falling state. - Slam wave no longer lifts the first 3 rings. - Slam wave no longer lifts the block directly under the player. - Slam blocks are rendered as real block states, preserving block appearance better. - Slam blocks now use full block scale instead of appearing too small. - Slam block wave avoids duplicate visual blocks in the same position. - Crayfish attack AI timing was adjusted closer to the original attack thresholds. - Crayfish ranged projectile aiming was improved for close targets. - Crayfish projectile sync/trajectory logic was improved. - Crayfish projectile keeps the intended multi-tick damage behavior. - Crayfish animations now use an attack sequence sync value so repeated/same-state attacks can replay more reliably. - Maneater and crayfish model geometry were adjusted to reduce texture/model overlapping and flickering. - Crayfish frosted texture was updated. - Crayfish fin geometry was adjusted to avoid side texture strips. - Maneater hitbox/model alignment was adjusted. - Creative tab now includes the bait bucket. - Config error logging now uses the mod logger instead of raw stack traces. ### Fixed - Fixed crash: `Unable to have damage AND stack` in River-Prawn Greatclaw. - Fixed River-Prawn Greatclaw constructor discarding passed item properties/durability. - Fixed River-Prawn Greatclaw durability behavior. - Fixed slam animation failing to parse in GeckoLib. - Fixed invalid `"0-"` values in `animation.crayfish.slam`. - Fixed malformed/static keyframes in slam animation data. - Fixed occasional missing/replayed attack animation issues for crayfish. - Fixed crayfish AI null-target crash on goal stop. - Fixed maneater AI null-target crash on goal stop. - Fixed invalid maneater loot table type; now uses `minecraft:entity`. - Fixed missing igloo smithing stone loot modifier registration. - Fixed smithing blacklist/whitelist tags being placed in `tags/item`; moved to correct `tags/items`. - Fixed smithing cap overshooting configured cap. - Fixed smithing cap config validation/normalization. - Fixed smithing safety model so blacklist/whitelist tags actually load. - Fixed scuttling sound registry mismatch: `crayfish_scuttling`. - Fixed invalid/suspicious required glass tag references in `crayfish_breakables`. - Fixed `crayfish_breakables` datapack reload issue from missing `#minecraft:glass`. - Fixed bait not disappearing properly in lava. - Fixed cold biome bait summons incorrectly producing normal crayfish. - Fixed bait using vanilla fish assumptions; recipe now uses Forge raw fish tag. - Fixed bait spawning crayfish too far/in caves too often. - Fixed slam blocks darkening/blackening by making them return to rest position and discard. - Fixed slam wave first blocks lifting when they should stay grounded. - Fixed slam block visuals spawning two blocks in one spot. - Fixed block wave grass/dirt tint handling by rendering actual block states. - Fixed model texture edge strip issues on crayfish fins. - Fixed model flickering/overlap issues on maneater and partially on crayfish. ### Removed - Removed natural overworld crayfish biome modifier. - Removed natural Nether crayfish biome modifier. - Removed old maneater biome modifier. - Removed old shipwreck structure modifier JSON. - Removed unused/old `lobster.animation.json`. - Removed obsolete `nss_spawns` block tag. - Removed old incorrect `data/notsoshrimple/tags/item/` smithing tag folder. ### Technical / Data - Added `EntitySlamBlock`. - Added `SlamWaveHandler`. - Added `SlamBlockRenderer`. - Added `ItemCrayfishBaitBucket`. - Added `ManeaterShipwreckSpawner`. - Added saved data for processed shipwreck chunks. - Added `notsoshrimple:slam_block` entity registration. - Added `notsoshrimple:crayfish_bait_bucket` item registration. - Added `notsoshrimple:blue_lobster_meme` sound registration. - Added bait bucket lang entries in English, Russian, and Ukrainian. - Updated `sounds.json`. - Updated `mods.toml` generated version metadata. - Built release artifact: `notsoshrimple-2.1.0.jar`.

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notsoshrimple-2.1.0.jar(1.27 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.1.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

78

Дата публикации

08.05.2026

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ID версии

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