This project contains various mods that add mod integrations to Not Enough Trials
This mod adds various features from Create including:
Chambers
Circuit
Hydraulic
Loot
Valuables vault: 12-16 zinc ingots
Ominous vault: 2 zinc blocks, potato cannon (enchanted levels 20-25)
…and various decoration additions to the whole structure
This mod adds various features from Twilight Forest including:
Chambers
Enclosure
Dissipate
Spawners
Skeleton druids: becomes a baby and rides a spider when ominous. Can be found in corridors, ledge, crawl, cargo, hydraulic
Fire beetles: spawns more and can spawn with pinch beetles when ominous. Can be found in corridors, cubic, ladder, relay
Slime beetles: spawns more and can spawn with pinch beetles when ominous. Can be found in corridors, pedestal, assembly, relay
Blockchain goblins: becomes faster, stronger and gains higher knockback when ominous. Can be found in chasm, circuit
Minotaurs: gains health, speed and a diamond minotaur axe when ominous. Can be found in eruption, steak and ballista
King spiders: spawns with a skeleton druid riding them. More spawn at once when ominous.
Goblin knights: spawns with both the upper and lowers halves, its armor and its shield. Gains more health, speed and attack damage when ominous.
Loot
Valuables vault: 6-8 ironwood ingots
Weapons vault: ironwood axe (sharpness 1-2, fortune 1), 4-6 ice bombs
Armor vault: ironwood armor (with their respective built in enchants), charm of life or keeping, travellers gear with 2 preset updates
Ominous vault: ironwood block, 6-8 knightmetal ingots, steeleaf and naga armor (10-15 level enchantments + built in enchants), steeleaf axe (efficiency 2), knightmetal axe (sharpness 1-2, unbreaking 0-2, efficiency 2), ice or ender bow (enchanted levels 20-25), charm of keeping 2
Spawner food: stingberries
Wall dispensers: ice bombs
Supplies barrels: travellers belt
…and various decoration additions to the whole structure, mostly including banisters and drying racks
This mod adds various features from Supplementaries including:
Chambers
Ballista
Loot
Weapons vault: 4-6 bombs
Wall dispensers: Bombs
Supplies barrels: Quiver
…and various decoration additions to the whole structure, including launchers, candles and cannons
This mod adds various features from Quark including:
Chambers
Relay
Spawners
Foxhounds: become blue and stronger when ominous. Can be found in corridors, cubic, assembly, cargo
Forgotten: holds a sharpness 1 iron sword and power 1 bow, becomes sharpness 2 and power 2 along with higher health when ominous
Loot
Ominous vault: All enchanted books have a chance to eject a tome version of itself instead
Secret barrels: 50% chance for a rune template
Ceiling dispensers: resilience potions
…and various decoration additions to the whole structure, mostly including vertical slabs
This mod adds compatibility with Vanilla Backport to backport 1.21.4+ features, including the streak chamber.
This mod adds loot and small additions from various mods including:
Waystones
Openblocks Elevator (replaces the water elevators!)
Target Dummy
The Aether
Ars Nouveau
Farmer's Delight
Iron's Spellbooks (replaces the built-in trial chambers loot additions)
Mekanism
Mowzie's Mobs
Caverns & Chasms (integrates its trial chambers changes)
All vaults will also be given a "magic" pool that ejects magic mod related items after the normal loot. Currently only Ars Nouveau and Iron's Spellbooks has loot in this pool.

Integrates various mods with Not Enough Trials