Not a Bug 0.3.0 - The Paranoia Update 🕯️
Список изменений
The Paranoia Update 🕯️ — 8 new pranks, a settings screen and haunting mode. Now 68 total.
New pranks
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Weeping angel — a mob that only moves when you're not looking. Every time you look away it's a little closer. When it reaches you it's gone — and something breathes on the back of your neck
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Fake totem — the totem of undying animation, particles and sound, exactly as if you'd just cheated death. You hadn't
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Fake loot — a diamond (or an elytra, or a nether star) on the ground in front of you. You can't pick it up. When you get close, it vanishes
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Fake disconnect — "Connection lost… Connecting to the server" for two seconds, in your language, with vanilla's own text
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Whispers — low voices right behind you
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Inventory rummage — someone going through your chest behind your back: open, items, items, drop, close
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Steps above — footsteps right over your head. In a cave this is the worst one
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Fake portal — portal particles, the portal sound and a purple haze, as if you were about to change dimension by accident
New features
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Settings screen — every option and every single one of the 68 effects with its own on/off switch. Opens from ModMenu (optional) or with
/notabug config -
Haunting mode — pranks get more frequent and scarier the longer you play. Maxes out at 45 minutes, resets when you leave the world. Off by default
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English and Spanish — every in-game text (fake chat, toasts, titles, command replies) now follows your game language. The fake chat pool in the config is now empty by default, which means "use the built-in one in my language"; put your own lines there to override it
Fixes
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Overlays (jumpscares, lightning flash, fake crash, static…) now render with the HUD hidden (F1). They didn't before — if you record with the HUD off, you were missing half the mod
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Effects no longer step on each other when two fire at once. Each effect declares the "channels" it uses (mouse, movement, camera roll, FOV, overlay…) and the picker never pairs two that conflict;
/notabug nowstops anything it would clash with -
Effect timers now freeze while the game is paused — a 30-second intruder no longer plays out behind the Esc menu
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TV static no longer stutters on low GUI scales (it was drawing up to 200,000 rectangles per frame)

