▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/NoChangeTheGame
NoChangeTheGame

NoChangeTheGame

A modification for modern versions that reverts behaviour changes since Minecraft 1.8.9 that are often disliked by PVP players. Intended for use on Hypixel only.

Оцените первым
3.4K
9

This is a client side modification that restores the feel of 1.8.9 combat on Hypixel in modern Minecraft versions. Please note that the modification is designed for use only on Hypixel at this time.

🌟 Feature Highlights

(All features can be disabled using the config menu (requires Mod Menu) or the nochangethegame.toml config file)

⚔️ Sword Blocking

Right clicking while holding a sword will block, just as it does in 1.8.9. (This feature is automatically disabled for certain Hypixel SkyBlock) !sword_comparison_small

👣 Sneaking Height & Interpolation

Sneaking height is restored to that of 1.8.9. The smooth sneaking animation is disabled too. !sneak_comparison_small

🏊 Swimming and Crawling

All swimming and crawling animations are disabled.
[TODO: Add visual comparison]

📋 Other Features

  • Removes the blocking delay caused by high latency.
  • Hides offhand hotbar slot and disable the swap hand hotkey.
  • Hides held shields.
  • Disables interpolation for head movements.
  • Disables the enderpearl cooldown.
  • Disables automatic sneaking when in low height areas.
  • Hides portal background textures when switching dimensions/worlds.
    (Use with a resource pack to restore the dirt background)

❓ Questions?

Will this modification work on Forge/NeoForge?

Not right now, but maybe in the future.

Will this modification work on Lunar?

Lunar appears to be incompatible with Fabric modifications written in Kotlin. I do not personally use Lunar so it is unlikely that a fix will be implemented into this modification.

Can I use this on other servers and/or single player?

By default, the modification will prevent you from doing so. While this safety feature can be disabled in the config, it is not recommended. I'm happy to discuss requests to support other servers in issues.

Where can I submit bug reports or make feature requests?

Please create an issue here. Just make sure to have a quick check to see if someone else posted the same thing already.


⚙️ Server Information

The NoChangeTheGame modification provides a simple plugin message based protocol for servers.

nochangethegame:announce (Serverbound)

Upon connecting to a server, the modification will announce itself with this packet.

TypeValue
ShortThe length (in bytes) of the version string
StringThe UTF-8 encoded version string of the modification

nochangethegame:config_override (Clientbound)

All modification settings can be overridden by servers with this packet.

TypeValue
NBTAn NBT compound tag containing each setting to override
(Any settings not specified in the NBT compound will not be overridden)
Setting KeyDefault ValueVanilla Value
sneakHeight.eyeHeight1.541.27
sneakHeight.hitboxHeight1.81.5
movementInterpolation.disableForSneakingtruefalse
movementInterpolation.disableForHeadstruefalse
swordBlocking.hideShieldstruefalse
swordBlocking.hideOffhandSlottruefalse
swordBlocking.animateSwordtruefalse
swordBlocking.preventCombinedAnimationtruefalse
swordBlocking.fakeShieldtruefalse
itemCooldowns.disableEnderpearlCooldowntruefalse
poses.disableCrouchToFittruefalse
poses.disableCrawlToFittruefalse
poses.disableSwimmingtruefalse
worldLoadingBackgrounds.disableNethertruefalse
worldLoadingBackgrounds.disableEndtruefalse
dangerZone.disableOnNonHypixelServerstrueN/A
dangerZone.disableOnHypixelSMPtrueN/A

The sword blocking animation can also be disabled on a per-itemstack basis by setting a nochangethegame:blockable boolean tag to false on the custom data component of the item stack.

  • Setting this tag to true force allows blocking, even with non-swords. However, this is not officially supported.

nochangethegame:kill_switch (Clientbound)

  • Alternatively, all settings can be overridden to their vanilla values with this packet.
    TypeValue
    Booleantrue (0x01) to activate the kill switch
    false (0x00) to deactivate the kill switch

Other information

  • The kill switch and all setting overrides are cleared automatically upon disconnection.
  • It is not possible to override the kill switch using setting overrides, as the kill switch takes precedence over all settings.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент

Зависимости

Ссылки

Детали

Лицензия:
Опубликован:2 года назад
Обновлён:2 года назад
Главная