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Моды/NNP Fluidlogging
NNP Fluidlogging

NNP Fluidlogging

Lets you use (just about) any fluid for "water"logging.

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Все версии→NNP Fluidlogging 0.1.3

NNP Fluidlogging 0.1.3

Beta30.04.2026

Список изменений

Took a more serious look at the thread safety issues with IBlockExtension#getLightEmission - looks like it's a problem accessing the chunks from a level context during worldgen. I've taken a slightly more nuanced approach to fixing it, and believe it's working much better now. I also added a config option - since this behavior has been problematic, and has a performance penalty, light from logged fluids is now disabled by default.

Added initial support for logging flowing fluids (fluids flowing into loggable blocks, and loggable blocks placed in flowing fluids being logged with them). This is a work in progress, and is still very buggy. I wouldn't recommend using it for much more than seeing what's possible. This is a "stretch goal" and probably won't receive much love unless people start requesting it. This is not a vanilla behavior. Config controlled and disabled by default.

Tip: config options usually aren't retroactive. Disabling a feature that's already in-use can create minor bugs (eg, disabling fluid lighting, then draining a lavalogged block, will cause it to glow indefinitely).

Файлы

nnp_fluidlogging-0.1.3.jar(38.81 KiB)
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Канал релиза

Beta

Номер версии

0.1.3

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

22

Дата публикации

30.04.2026

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ID версии

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