![Nightmare Mode [BTW ADDON]](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FBr97uX7n%252F016dfea7b0e9421adfe1a63a112ead899fc189f6_96.webp&w=256&q=75)
Nightmare Mode [BTW ADDON]
Nightmare Mode is an addon for Better Than Wolves CE 3.X that makes the mod a LOT harder, with focus on extreme difficulty, unforgiving mobs and reducing farming tedium. NM features new mobs, reworked mechanics and boss overhauls.
Список изменений
🎉✨ Bug fixes, new Mobs and TWO YEARS ON GITHUB 🎉✨
A relatively small update from v1.1.4 that fixes many of its bugs, adds some new content, and introduces features to support the ongoing Multiplayer and NM Config Mode efforts within the community.
!v1.1.5 promo
Screenshot taken by giohappy
Today marks the 2 year anniversary of this github project. NM originally started development around june 15th of 2024, but the github repository was created june 26th. It makes me really happy seeing how far this project has come. Hopefully I'll be able to develop it even further throughout college. Now for the changelog:
🍄 Mob Related Features:
- Mush Worms have been completely reworked:
- only spawn from Red Mushrooms
- no longer spread into regular Silverfish
- can no longer be used for clay or XP farms
- no longer appear in excessive numbers from giant mushrooms
- Added four new More Variants exclusive mobs:
- Glitch Creeper: kicks the player from their world after exploding. harmless
- Sticky Creeper: very low health, causes the player to drop their held item when hit
- Void Creeper: creates a Black Hole on death. it pulls entities in and then explodes
- Lightning Skeleton: fragile but fires lightning arrows, spawning more frequently during storms
- Tooled Mobs will now leap toward players standing on unreachable terrain, making towering and high-ground strategies far less reliable
- Creepers now intelligently decide when to jump, allowing them to better punish players camping above them while avoiding pointless jumps when the player is below
- Skeleton variants now properly use their intended stats. this is mostly a buff
⚔️ Gameplay Changes:
- added Random Events, bringing occasional special days with unique gameplay and effects
- Mobs now drop more XP as the world progresses
- enchanting costs roughly 30% less XP on the regular enchantment table
- The Wither drops substantially more XP the first time it is killed
- added crafting recipes to empty Planters and Potions, returning the empty container
- Zombies break blocks significantly faster during Blood Moons
- added a new immersive vignette effect during dangerous situations such as Blood Moons, boss fights, darkness and caving
- various damage sources now bypass armor and additionally drain hunger, making environmental hazards and certain enemies more threatening. don't hug the saw
🖥️ UI & User Experience:
- added a bunch of EMI integration, including:
- item and block descriptions
- food values
- Eclipse Item category
- changed EMI entries for existing BTW / Vanilla blocks / items to reflect their use in NM
- added custom audio for major events such as Blood Moons and the Bloodwither fight. massive shoutout to @heyitsjd3 on discord for the sound design
- reverted Blood Moon visuals to the old style after community feedback, updated sky and weather effects
- added creative-mode utilities for equipping mobs with armor and weapons for testing
- reorganized config difficulty ranking after community feedback
🤝 Multiplayer:
- added configurable Grief Logging, allowing server owners to record actions such as destroying containers, igniting TNT and other potentially destructive player activity. is that a grief reference?!
- added support for multiplayer-exclusive recipes
- signs are now significantly easier to craft on multiplayer servers
- fixed several multiplayer issues, including horse armor crashes and improved synchronization of world events
🛠️ Fixes
- fixed a bug that would allow eclipse zombies to summon thousands of jungle spiders & silverfish when killed automatically (piratebananaraman1)
- fixed mobs incorrectly dropping leather and wool armor (finally)
- prevented Blood Moon zombies from destroying End Portal Frames and other critical blocks
- fixed the HUD rendering (the time / date, active configs + status effects)
- numerous backend improvements and internal optimizations laying the groundwork for future updates
See the full changelog for the entire list of features:
📃FULL CHANGELOG FOR v1.1.5:
v1.1.5 changelog.txt
🧵 FULL NM FEATURE LIST (all the way up to v1.1.5):
Nightmare Mode FULL Changelog.txt
📚 The Wiki
Nightmare Mode has a community made Wiki! It's open to contribution! Help document Nightmare Mode features, strategies, or anything else that you think might be relevant for players! [Wiki Page]
🎈 Special Thanks
Thanks to everybody who supported / continually supports this project and its development! Going into college I may become busier, but I'll still try to get monthly updates / new content out. Huge thanks to our lovely Patreon supporters:
- 🥪 PirateBananaRamaN1
- 🍩 Swirft
- 🍟 Crimson Monarch
- 🥩 ThornOfTheRose
- 🍔 valka7
they are food because I got hungry while writing this
Thanks for playing 🖤
