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Моды/NetworkJS
NetworkJS

NetworkJS

A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.

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NetworkJS

A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.

Note: This is my first Java mod! I'm still learning, so feedback and contributions are very welcome. :D

Features

  • HTTP/FETCH Support - Make HTTP requests from your KubeJS scripts
  • Discord Bot Integration - Send messages, embeds, and listen to Discord events
  • Server Utilities - Send colored messages to players and get server info
  • Easy Integration - Works seamlessly with KubeJS with both global functions and class access

Installation

  1. Download the latest jar from the releases page
  2. Place the jar in your mods folder
  3. Make sure you have KubeJS installed
  4. Restart your server

API Reference

Global Functions

// HTTP Requests - Now available as global functions!
fetch('https://api.example.com/data')
fetchAsync('https://api.example.com/data', { 
    method: 'POST', 
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify({ key: 'value' })
})

Global Classes

DiscordBot - Discord Integration

const config = {
    token: "your-bot-token",
    guild: "your-guild-id", 
    channels: {
        chat: "channel-id",
        announcements: "channel-id"
    },
    sanitizeMessages: true
};

const bot = new DiscordBot(config);

// Send messages
bot.sendMessage("chat", "Hello from Minecraft!");

// Send embeds
bot.sendEmbed("announcements", {
    title: "Server Status",
    description: "Server is online!",
    color: 0x00ff00
});

// Listen for Discord messages
bot.onMessage(function(discordMessage) {
    console.log("Message from " + discordMessage.getAuthor() + ": " + discordMessage.getContent());
});

// Set bot activity
bot.setActivity("Minecraft Server Online");

Server - Minecraft Server Utilities

// Send colored messages to all players
Server.sendRawMessage("&aWelcome to the server!");

// Send message to specific player
Server.sendRawMessageToPlayer("PlayerName", "&bHello there!");

// Get server info
const playerCount = Server.getPlayerCount();
const playerNames = Server.getPlayerNames(); // Returns array of strings

FetchBinding - HTTP Requests (Legacy)

// You can still use the class-based approach
const response = FetchBinding.fetch("https://api.example.com");
console.log("Status:", response.getStatus());
console.log("Response:", response.text());

// With options const options = new FetchOptions("POST", {"Content-Type": "application/json"}, '{"data": "value"}'); const response = FetchBinding.fetch("https://api.example.com", options);

// Async requests const futureResponse = FetchBinding.fetchAsync("https://api.example.com");


### Complete API Exports

The following classes and functions are available globally in your KubeJS scripts:

| Export | Type | Description |
|--------|------|-------------|
| `fetch()` | Function | Make HTTP requests (global function) |
| `fetchAsync()` | Function | Make async HTTP requests (global function) |
| `DiscordBot` | Class | Discord bot functionality |
| `Server` | Class |  server utilities |
| `FetchBinding` | Class | HTTP request utilities (legacy) |
| `FetchOptions` | Class | HTTP request options |
| `FetchResponse` | Class | HTTP response object |

## Example Usage

### Discord-Minecraft Bridge
```javascript
const discordConfig = {
    token: "your-bot-token",
    guild: "your-guild-id",
    channels: { chat: "chat-channel-id" }
};

const bot = new DiscordBot(discordConfig);

// Relay Discord messages to Minecraft
bot.onMessage(function(msg) {
    if (msg.isFromConfiguredChannel() && !msg.isBot()) {
        Server.sendRawMessage(`&7[Discord] &f${msg.getAuthor()}: ${msg.getContent()}`);
    }
});

// Relay Minecraft chat to Discord
PlayerEvents.chat(event => {
    const playerName = event.player.name.getString();
    const message = event.message;
    bot.sendMessage("chat", `**${playerName}**: ${message}`);
});

Server Status API

// Create a simple API endpoint using fetch
ServerEvents.loaded(event => {
    const statusData = {
        online: true,
        players: Server.getPlayerCount(),
        playerList: Server.getPlayerNames()
    };
    
    // Post to your status API
    fetchAsync('https://your-api.com/server-status', {
        method: 'POST',
        headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify(statusData)
    });
});

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.200+
  • KubeJS 2101.7.1+

Building

git clone https://github.com/SSnowly/NetworkJS.git
cd NetworkJS
./gradlew build

The built jar will be in build/libs/networkjs-1.21.1-{version}.jar

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributing

As a new Java developer, I'm always looking to improve! Feel free to:

  • Open issues for bugs or feature requests
  • Submit pull requests with improvements
  • Share feedback on the code structure
  • Help with documentation

Support

  • Open an issue for bugs
  • Check the KubeJS Wiki for general KubeJS help

Made with <3 by ME!

Партнёрский материал

Как поиграть с друзьями с модом NetworkJS?

Мод NetworkJS куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода NetworkJS будет готов за пару минут - BungeeHost сделает всё за вас.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Ссылки

Создатели

Детали

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Опубликован:1 год назад
Обновлён:1 год назад
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