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Моды/NeoPlayerSync
NeoPlayerSync

NeoPlayerSync

Syncing player data between multiple servers using Velocity and a postgresDB

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Все версии→NeoPlayerSync 1.0.0

NeoPlayerSync 1.0.0

Release08.11.2026

Список изменений

Changelog

1.0.0 (2026-11-08)

Update every server at once: this release upgrades the database tables, and older builds refuse them.

Added

  • Optional sync for advancements (sync_advancements) and statistics (sync_statistics). Both default to off.
  • /nps (op level 2) shows database latency, held players and queued saves. /nps sync saves everyone now.
  • ssl_root_cert verifies the database's certificate and host name. Requires require_ssl.

Changed

  • One jar for Minecraft 26.1.2, 26.2 and 26.3.
  • Unchanged saves skip the upload.
  • Inventory saves get 3 ms per tick, with a warning when a save waits over 5 seconds.
  • The heartbeat reads only held players, through a new index.
  • Lease timings live in one place and get checked at startup.
  • Licensed under GPL-2.0-or-later.

Fixed

  • A server missing one of the network's mods could erase that mod's items and attachments. It now refuses the player.
  • A broken neoplayersync.toml reset by NeoForge no longer starts the server without sync.
  • Players no longer get saved twice in one tick.

Файлы

neoplayersync-1.0.0.jar(1.20 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.0

Загрузчики

NeoForge

Версии игры

26.1–26.3

Загрузок

3

Дата публикации

08.11.2026

Загрузил

ID версии

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