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Моды/Nations & Villagers – AI Reborn
Nations & Villagers – AI Reborn

Nations & Villagers – AI Reborn

Town building, AI integration and hole inteactive city system.

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🏙️ VRRW Overhaul — Nations & Villagers: AI Reborn A connected AI civilization universe inside Minecraft. AI Reborn is not just a villager mod. It is a massive experimental civilization sandbox where AI citizens, city building, economy, vehicles, diplomacy, law, war, industry, online systems, rewards, voice tools, backend events and Crossworld Mode are connected into one living universe. Build a settlement. Grow into a nation. Forge alliances. Trade, govern, defend, raid, explore and connect your world with others through the VRRW Universe.

🌍 One universe. Many worlds. Endless stories. My World reacts!
A village becomes a city.
A city becomes a nation.
A server becomes part of the universe. 🌐 Website 🎁 Rewards 💬 Discord ▶️ YouTube

Start UP Installation

optional: Ollama -, E-Speak -, Piper -, Whisper -, Download

optional: Online Crossplay mode, Community join (groups, DMs, direct call), feature votes, bug report, serverlisting,serverevent managment, server rule managment.

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**🔥 Quick feature overview

Pillar What it means**

🧠 AI Citizens Talk to citizens, hire workers, give orders, assign jobs, build towns and create a living settlement.

🏙️ City & Nation Building Claim land, build Town Halls, homes, production buildings, public buildings, military bases and districts . 💰 Economy & V-Credits In-game fun currency, markets, banks, taxes, stock systems, town shares and backend-validated online economy.

🌍 Crossworld Mode Connect singleplayer worlds and multiplayer servers into the VRRW Universe.

🤝 Diplomacy & Alliances Create alliances, manage ranks, declare war, request peace, pay tribute and call allies for help.

⚔️ War, Raids & Defense Guards, soldiers, raids, bunkers, siege systems, military vehicles, air defense and large-scale conflicts.

🚗 Vehicles & Logistics Land vehicles, ships, aircraft, submarines, carts, trains, cargo, seats, fuel and vehicle inventories.

🏥 Living City Systems Police, court, prison, hospital, pharmacy, fire department, restaurants, homes and civilian life.

🌐 VRRW.online Groups, profiles, private messages, server directory, rewards, feature requests, bug reports and ecosystem tools.

🤖 Optional AI / Voice / Backend Ollama, Piper, eSpeak NG, optional cloud AI, MCEF browser features and online backend systems.


⚠️ Transparency and safety notice AI Reborn is a large experimental mod with optional online, AI, voice, browser and backend features.

Core gameplay can be played as a Minecraft world simulation, but some advanced systems may require optional tools, online services or backend availability. Feature type Status

✅ Core gameplay Citizens, jobs, city systems, buildings, economy items, vehicles, blocks, items and entities.

🤖 Optional local AI Ollama can be used for local AI responses and command understanding.

🔊 Optional voice systems Piper and eSpeak NG can be used for text-to-speech voices.

🌐 Online / Crossworld Requires Online Mode and VRRW backend availability.

🧪 Experimental systems Advanced AI events, dynamic backend events, large raids, voice/call features and creative AI systems may change.

🔧 Currently limited AI picture generation, Artist entity and Server Artist systems may be unavailable while backend services are being updated.

Always back up your worlds before updating. Big updates can break old worlds. No pay-to-win: V-Credits are an in-game fun currency and cannot be bought with real money.


🌍 Why AI Reborn is different Most mods add one system. AI Reborn tries to connect everything. Citizens do not exist alone. They need jobs, buildings, resources, money, food, medicine, security, transport and laws. Cities do not exist alone. They can become towns, nations, alliances, trade hubs, fortresses, markets or war zones. Servers do not exist alone. Through Crossworld Mode, a server can become a permanent 24/7 alliance project inside the VRRW Universe. Everything is connected. That is the core idea of AI Reborn.

🌐 Crossworld Mode — a server is no longer just a server In AI Reborn, a server is not just a separate multiplayer world. With Crossworld Mode, singleplayer worlds and multiplayer servers can become part of the same larger VRRW Universe. A dedicated server can become: a 24/7 alliance project a capital city a trade hub a military base a fortress a war zone a diplomatic embassy the heart of an entire nation Build in your own world. Connect through Crossworld. Join your alliance. Expand your influence. Singleplayer worlds become origins. Servers become universe nodes. Alliances become global powers.
⚠️ Crossworld Mode — hard rules Crossworld Mode is designed for fair survival gameplay. Your starting Crossworld balance is granted only once. The current starting amount is 1,000,000 V. V is the in-game fun currency of VRRW. It can be earned in-game and is not available for purchase with real money. There is no pay-to-win V purchase system. Cosmetic support content may be available separately, such as texture packs. Cheating, hacking, duplication abuse or unfair play will not be tolerated. Players who try to abuse the system may be strictly banned. The backend AI and admins may adjust trade rates, market supply, economic conditions, prices, world events, raid activity and town shares from time to time to create a more dynamic and realistic experience. Crossworld Mode is not meant to be predictable. Markets can change. Events can happen. Raids can escalate. Cities can be attacked. Alliances can rise or fall. Play fair. Think big. Survive the universe.
--- 🧭 Core gameplay loop Find a Country Seller and claim your first land. Hire your first worker inside your territory. Build a Town Hall to start your settlement. Add homes, a Builder's Hut, warehouses and production buildings. Grow your economy with markets, banks, taxes and stocks. Use vehicles and logistics to move resources. Create alliances through the Diplomacy Table. Defend your city from raids, enemies and backend events. Connect through Crossworld Mode and become part of the VRRW Universe. ---
🎮 How it begins Your journey begins with a Country Seller, a special villager who controls land ownership. The Country Seller can offer a first land package for new founders. After buying land, your claimed territory becomes the foundation for your settlement systems. To interact with a citizen or special NPC, write the name or role of the target entity in chat. Example: `Hello Umberta, how are you?` For the Country Seller, translated role names may also work depending on language setup. Basic start path: Find the Country Seller. Buy your first chunk of land. Hire a worker inside your borders. Tell your worker to build a Town Hall. Expand with homes, a Builder's Hut, production buildings and defenses. Example command: `Build a Town Hall here.` Your worker can gather resources, chop wood, haul stone, plan foundations and raise the first structure when the required systems are available.
🧠 Living AI citizens Citizens are more than simple villagers. They can: receive tasks respond through chat speak through TTS when configured gather resources help with construction use jobs and roles work inside cities participate in economy systems react to player commands use memory and context in supported AI setups operate as workers, builders, guards, soldiers, traders, pilots, police officers, firefighters, doctors, chefs and more AI-related systems include: citizen conversations role-based dialogue natural language command parsing local AI response handling local Ollama support optional cloud fallback when configured action parsing for citizen tasks citizen names, sessions and context systems voice output through Piper or eSpeak NG To talk to a specific citizen, write the name or role of the target entity in chat. Example: `Hello Umberta, build a Town Hall here.`
🤖 AI downloads, local AI and voice setup During startup, the mod may ask whether you want to install optional AI and voice components. Optional components can include: Ollama — local LLM support for AI responses and command understanding Piper — local text-to-speech voice output eSpeak NG — lightweight local text-to-speech voice output Whisper-related setup — speech-to-text related systems where configured MCEF — optional in-game browser support for web and tutorial features The mod can work without these components, but advanced AI and voice features require additional setup. Recommended privacy-first setup: Use local Ollama for AI responses. Use local Piper/eSpeak NG for voice output. Keep Online Mode disabled when you do not want backend-connected systems. Optional cloud AI may be used when configured or when local AI is not available. Local AI remains the recommended experience for privacy, control and immersion. Useful commands: `/ollama setup` `/ollama models` `/ollama test` `/ollama chat` `/tts status` `/tts list-voices` `/tts check-piper`
🌐 Online Mode, backend and Crossworld systems Online Mode can connect supported gameplay systems to the VRRW backend. When Online Mode is enabled, backend-connected features may include: global V wallet backend-defined starting balance global market purchases supported market items and V progress across worlds and servers server-side economy validation global market changes stock systems backend AI events daily random AI-generated quests personal quests with rewards custom events economy events world events Crossworld server and world interaction The backend and admins may adjust markets, trade rates, supply, events, raids, town shares and economy conditions to create a more alive and less predictable world. For safety and fairness, online purchases and supported economy actions may be confirmed by the backend. Online Mode is intended for players who want their Minecraft world to become part of the larger VRRW Universe.
🔐 Privacy, data and security transparency Core gameplay focuses on the Minecraft world simulation. Some systems may optionally interact with external services or local tools, including: Ollama for local AI Piper or eSpeak NG for local speech output optional cloud AI fallback VRRW.online ecosystem features Online Mode and Crossworld backend features optional MCEF browser features optional texturepack and reward systems Online Mode and backend features may require game-related data such as player identity, wallet/balance state, market actions, quest progress, supported inventory/economy actions, server/world identifiers and event states. AI requests may use local AI when configured. Cloud AI should be treated as optional and may send text prompts or conversation context to an external service when enabled. The most private setup is: disable Online Mode when you do not need Crossworld features use local Ollama instead of cloud AI use local Piper/eSpeak NG for voice output avoid optional browser/backend features if you want a local-only experience Cheat, hack and abuse detection may be used to protect Crossworld Mode, backend economy and fair multiplayer gameplay.
🎁 Rewards, website and VRRW.online ecosystem AI Reborn is connected to the broader VRRW.online ecosystem. Useful links: Website: https://www.vrrw.online Rewards / Challenges: https://www.vrrw.online/challenges Discord: https://discord.com/invite/GRDv2vhvFh The Reward Program can be used for texturepack-related rewards, challenges or discounts depending on the current VRRW.online setup. VRRW.online-related systems may include: VRRW Portal title screen widgets news screen server directory server information screens profile systems group systems private/friend messaging screens creator application tools bug report screens feature request systems texturepack reward systems content locker screens points/reward-style systems optional online content access The VRRW Portal can highlight resource packs, cosmetic content, texture packs and other VRRW projects.
🏙️ City building, land and blueprints AI Reborn includes a large building and blueprint system. Citizens and builders can work with planned structures, resource requirements, construction sessions and settlement expansion. Building and city categories include: Town Hall Villagers Home Builder's Hut Warehouse Barracks Lumberjack Hut Mine Farm Rancher Windmill Grinding Stone Sawmill Solar Panels Solar Array Water Purification Marketplace Stock Exchange Tax Office Bank Hospital Pharmacy Fire Department Police Station Court Prison Restaurant Airport Military Airport Defense Ministry Spy Center Research Center Bunker Weapons Armory Oil Pumpjack Oil Refinery Oil Pipeline The construction system is designed to support real city growth instead of only placing decorative blocks.
💰 V-Credits, market, banking and stocks Your world's economy runs on V-Credits. Current Crossworld starter balance: `1,000,000 V` Important currency rules: V is an in-game fun currency. V can be earned through gameplay. V cannot be purchased with real money. Cosmetic support content may be available separately. Backend-connected economy actions may be validated server-side when Online Mode is enabled. Economy and finance systems include: Bank Bank Vault Bank Counter Bank Teller Window Bank Safe Bank Card Deposit Box Money Stack Gold Bar Stack Marketplace Marketplace Collection Box Stock Exchange Transaction History resource stocks town shares tax systems backend market events Resource stock examples include: gold diamond iron emerald redstone lapis coal copper and more
🤝 Diplomacy, alliances and nation gameplay Once your Town Hall is built, place a Diplomacy Table to open the statecraft interface. Diplomacy systems can include: create alliance set alliance name set alliance color set alliance emblem manage ranks manage permissions declare war request peace pay tribute send diplomatic messages call allies for help help allied nations manage war status view territory colors Alliances can store: color ID member ranks permissions diplomatic relations enemy information ally information Territory colors can update dynamically on the map and minimap, showing allies and enemies at a glance.
🪖 Soldier requests, war, raids and defense Through the Diplomacy Table, leaders can send Soldier Requests to allies. Requests may include: unit type target coordinates support purpose defensive reinforcement needs offensive reinforcement needs Supported soldier types can include: melee soldiers archers crossbow soldiers guards military units Military and conflict systems include: soldier entities guards barracks defense ministry spy center spy maps raid planning raid defense siege systems conquest systems occupation systems soldier requests reinforcement requests war score peace and tribute systems refugee systems military command terminal weapons armory bunkers security terminals Military vehicles and weapons can include: tank artillery catapult battering ram mortar ballista AT gun SCUD launcher rockets and missiles Apache helicopter B52 bomber B2 Spirit F22 Raptor Patriot system Iron Dome style defense bombs shells rockets interceptors The military layer is designed for settlement conflict, defense, nation gameplay and Crossworld escalation.
🚗 Vehicles, transport and logistics Travel and logistics are powered by real, buildable machines. Vehicle components and systems include: Driver Seat Steering Wheel Car Engine Ship Engine Plane Engine Submarine Extension Ship Extension Plane Extension Landing Runway Vehicle Lift / maintenance station Balloon Vehicle Inventory seats mounting logic pilot entities fuel display speed display energy storage ON/OFF toggles vehicle logistics optional physics support debug tools Vehicle types include: land vehicles carts trucks transports ships cargo boats aircraft submarines mining trains wagons emergency vehicles military vehicles Vehicles connect with logistics systems, letting you move materials between warehouses, production buildings and build sites.
🗺️ Map, minimap and controls Map controls: `O` — Toggle Minimap `P` — Open Full Map The map can show: owned chunks claimed territory alliances enemies citizens vehicles settlement data diplomacy colors changing borders Worker setup hotkeys: `H` — Set Home `J` — Set Field `K` — Set Mine `L` — Set Lumber Area `U` — Set Well Crank `Y` — Set Basin Vehicle controls: `V` — Start vehicle engine `B` — Brake `Left Alt` — Handbrake `X` — Dismount vehicle `Tab` — Vehicle inventory `Space` — Plane up / ascend `Left Ctrl` — Plane down / descend Combat and utility hotkeys may include: `M` — Order Move `N` — Cycle Formation `G` — Station Guard `F4` — Architecture Menu `F6` — Tutorial `F7` — VRRW Groups `F12` — Video Tutorial
👮 Law, police, court and prison The mod includes law and security systems for city gameplay. Included content can include: Police Station Police Officers Court City Court Judges Lawyers Prosecutors Jury Wanted Board Prison Prison Cells Sentencing Screen Security Scanner Security Terminal Handcuffed player systems crime systems robbery systems These systems allow settlements to include law enforcement, punishment, trials and security mechanics.
🏥 Medical, fire department and emergency systems Medical and emergency-response content can include: Hospital Pharmacy Doctors Nurses Pharmacists Paramedics Ambulance Vehicle Stretcher Fire Department Firefighters health-related UI elements disease systems Disease and health systems are experimental but help make cities feel more alive.
🍽️ Restaurant, homes and civilian life Not every city system is about war or production. Restaurant-related content can include: Restaurant Chefs Waiters Food Pot Sauce Bottle Serving Counter Stove Top Pizza Oven Preparation Table Cutting Board Dining Plates Dining Glasses Restaurant Tables Tomato Sauce Bowl food orders serving systems The mod also includes many interior and decoration blocks for homes, kitchens, bathrooms, restaurants, public buildings and city life.
⚙️ Technology, energy, water and production Technology and production systems can include: Conveyor Belts Electrical Cables Kinetic Shafts Gearbox Windmill Windmill Rotor Solar Panel Solar Array Kinetic Converter Water Purifier Water Tank Water Pipe Evaporation Basin Steam Capture Hood Pump Sawmill Mixer Sifter Grinding Stone Oil Pumpjack Oil Refinery Oil Pipeline Crude Oil world generation These systems support automation, energy, water processing, material movement, industry and city production.
🛢️ Oil and industrial expansion Oil-related systems can include: crude oil generation oil pumpjack oil refinery oil pipeline industrial processing energy gameplay fuel-related gameplay This expands settlements into more advanced industrial economies.
🧱 Architecture and custom building tools Architecture and voxel-building tools can include: architecture structure block architecture hotkey menu voxel build mode voxel building screen material selection thickness selection shape generation model loading placement logic advanced structure planning These systems are intended to support larger and more creative building workflows.
🎨 AI image, portrait and creative systems The source includes systems for image-related and portrait-related gameplay. Creative systems can include: generated image screen image preview overlay image generation client systems vision chat handling portrait selection portrait image upload profile image tools easel and display blocks artist NPC systems Important status note: AI Picture Generation, Artist Entity and Server Artist features may be temporarily unavailable while backend services are being updated.
🖥️ MCEF browser, tutorials and video features Newer browser-enabled builds can use MCEF for in-game browser and tutorial features. Recommended dependency for browser-enabled NeoForge 1.21.1 builds: `MCEF 2.1.6 for NeoForge 1.21.1` MCEF-related systems can include: optional MCEF browser screens VRRW browser screens projector browser support YouTube-related UI tutorial/video screens browser recommendation screens If MCEF is not installed, browser features may be unavailable depending on version and configuration. Official tutorial video:
🌍 Languages and voice limitations AI Reborn is playable in multiple languages, including: English / en German / de French / fr Spanish / es Croatian / hr In-game text, menus and chat interactions can be translated. Ollama AI can understand and reply in supported languages depending on the installed model. TTS voices through Piper or eSpeak NG are language-dependent. Citizens can only speak aloud in languages for which a matching voice is installed.
🎵 Music, sound and creative tabs The mod includes custom music and sound content. Registered sounds may include: AI Reborn DE AI Reborn EN VRRW Sunrise Day AI Don't Sleep AI Don't Sleep Instrumental Alarm sound Creative tabs can include: Citizens Buildings Vehicles Military Medical Law & Order Finance & Entertainment Restaurant Kitchen & Food Living & Decor Technology
⌨️ Commands and admin tools Useful commands can include: `/ollama test` `/ollama models` `/ollama chat` `/ollama setup` `/ollama_models` `/tts status` `/tts set-citizen "" ` `/tts set-type ` `/tts set-nation ` `/tts list-voices` `/tts reset` `/tts check-piper` `/voicechat status` `/voicechat reload` `/voicechat clear` `/voicechat clearall` `/voicechat test` `/addv` `/findoil` `/vehicledebug info` `/vehicledebug fix` `/vehicledebug fuel` `/vehicledebug activate` `/ivdebug chunkowner` `/ivdebug vehicle` `/ivdebug chunks` `/ivdebug registry` `/ivdebug validate` `/ivsafezone select` `/ivsafezone info` `/ivsafezone clear` `/ivsafezone remove` `/aabbs debug` `/aabbs info` `/aabbs test` Some commands may require permissions or may be intended for testing, admin use or debugging.
📊 Technical scale and content size AI Reborn is a very large mod. Current source structure includes approximately: 2,500+ Java source files 350+ registered blocks 600+ registered items 90+ registered entities 130+ registered block entities 60+ menus/screens 300+ recipes many client screens, renderers and network packets Large registered systems include: citizens workers city blocks economy blocks military entities vehicles projectiles law/court systems medical systems restaurant systems architecture systems voice systems online/VRRW systems browser/MCEF systems
⚠️ Performance notice AI Reborn is a large experimental mod. Performance depends on: number of citizens number of active workers settlement size vehicle count render distance AI configuration installed resource packs texture resolution war/raid activity server CPU client GPU local Ollama model size voice/TTS setup MCEF/browser usage Recommended: Use Java 21. Allocate enough RAM. Keep world backups. Start with small settlements. Expand gradually. Test large cities before committing to survival worlds. Use performance mods if needed. Be careful with very high-resolution texture packs. Avoid spawning too many vehicles or soldiers at once on weak systems.
✅ Recommended for / not recommended for Recommended for players who enjoy: AI villagers city building nation simulation economy gameplay land ownership diplomacy war systems vehicles transportation voice interaction local AI experiments roleplay servers long-term survival worlds complex settlements high-end modded Minecraft setups May not be ideal if you want: a tiny vanilla-plus mod no external tools at all no complex systems no experimental features guaranteed world stability between every update low-end hardware performance with huge cities
--- ⚖️ Disclaimer VRRW Overhaul — Nations & Villagers: AI Reborn is an independent Minecraft mod and is not affiliated with Mojang, Microsoft or Minecraft. Minecraft is a trademark of Mojang/Microsoft. This project is an unofficial community-created mod. --- Final summary VRRW Overhaul — Nations & Villagers: AI Reborn transforms Minecraft into a living AI-driven civilization sandbox. Buy land. Hire workers. Build a Town Hall. Grow a settlement. Create an economy. Form alliances. Command soldiers. Use vehicles. Talk to citizens. Expand into a nation. Connect worlds. This is not just a villager mod. It is an experimental AI civilization overhaul for players who want Minecraft to become bigger, deeper, smarter and more alive.

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Совместимость

Minecraft: Java Edition

1.21.x

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Поддерживаемые окружения

Клиент и сервер

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