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Моды/Napoleonic Armory
Napoleonic Armory

Napoleonic Armory

A mod that includes cannons, over 15 blackpowder guns, and more.

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Все версии→Napoleonic Armory 2.0.0

Napoleonic Armory 2.0.0

Beta19.04.2025

Список изменений

!! WARNING !! ANY PRE-2.0 CONTENT IN ALL WORLDS WILL BE DELETED WHEN THIS UPDATE IS INSTALLED.

  • There is no gaurantee your world won't be corrupted. Back up your world before updating!

New Features/Changes: 3D armor

  • There are two new armor sets that will come in 2.1 Geckolib dependency Reworked weapons system
  • Gun smoke was added
  • Now all guns can have different load stages, meaning you can have 9 nock guns in your hotbar and fire them one at a time for cool assassinations... if nock guns didn't (now) have knockback.
  • Weapons still reload and fire similarly to how they did before this rework. I can also add guns much easier (the hardest part is modelling and texturing).
    • You can also check what loading stage a gun is at by pressing Z. Same for stationary weapons.
      • For multi-barrel weapons you can see how much more of an item you need to complete the loading phase. This is a QoL feature that wasn't present pre-2.0.
  • Stationary weapons e.g. cannons now work similarly to held weapons, except you hold items in the main hand. Many textures have been dramatically changed
  • Most previously existing models and textures have been changed in addition to this which have more detail and generally look much better
  • Gun animations also exist now. Enjoy...! The Ramrod now takes damage again.
  • It cannot currently be stored on guns as of now due to a bug, I will look into this as soon as I've had some time away from Napoleonic Armory. Flintlock Pepperbox added

Reworks and tweaks (for firearms)

  • Cannonballs are no longer as explosive (they still are explosive and direct contact damage is a oneshot for almost anything)
  • Grenades are not as spammable as before
  • Musket can no longer oneshot most enemies and unarmored players by itself
  • Bayonet no longer has any inaccuracy penalties to guns
  • Very slightly nerfed bayonet damage on guns (7 > 6)
  • Bayonet can be used as a weak melee weapon now (weaker than when on guns)
  • Baker rifle cannot accept bayonets or ramrods anymore
  • Baker rifle was severely nerfed from 25 hearts of damage to 12 hearts of damage (for good reason)
    • The baker rifle still oneshots most common mobs and unarmored players
  • Baker rifle no longer pierces enemies
  • Nock gun now always slows you down (when held)
  • Nock gun launches you backwards a decent distance when you fire it.
  • Pistol deals more damage, slightly less than the musket now.
  • Windbüchse now has a much slower firerate (30 ticks/1.5 seconds)
  • Windbüchse may be referred to as Girardoni
  • Windbüchse flask filling time is now much slower
  • Windbüchse effectiveness is now determined on how full the air flask is. A skeleton at a full flask may die within 3-4 shots, but when low a skeleton may die in over, say, 8 shots.
  • Windbüchse prioritizes magazine over air flasks when first crafting

Файлы

na-2.0.0-forge-1.20.1.jar(382.43 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.0.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

44

Дата публикации

19.04.2025

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ID версии

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