
Multi Village Selector
A mod for allowing modpack creators to have as many village replacing mods as they like, setting biome, weights, and frequency of pool structures.
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Список изменений
v0.4.0 Release Notes
🎮 Placement Control
MVS now controls village spacing directly - no more datapacks needed!
placement: {
"minecraft:villages": {
spacing: 34, // Grid cell size in chunks
separation: 8, // Buffer zone on edges
spreadType: "triangular", // linear, triangular, gaussian, etc.
}
}
Use /mvs info to see current placement values and their sources.
🔍 Locate Command
Find structures with /mvs locate <structure>:
- Autocomplete for all pool structures
- Click coordinates to teleport
- Use
/mvs locate <structure> morefor multiple results
🐛 Bug Fixes
- Spawn chunk fix: Villages now correctly spawn near world origin
- Biome sampling: Fixed position mismatch causing wrong biome detection
- Large structures: Added
relaxed_biome_validation: trueoption for mods with large villages (BCA, CTOV large, etc.)
✨ Quality of Life
/mvs help- now paginated with clickable navigation/mvs config fill-placements- auto-fill placement config with registry values/mvs structure nearby- structure IDs are now click-to-copy- Config auto-migrates from v0.3.x (adds
placement{}section)
🔧 Compatibility
- Tested compatible with C2ME (concurrent chunk generation)
- Tested compatible with Explorer's Compass (structure locations match
/mvs locate)
📖 Documentation
- New Spread Types Guide with visual diagrams
- Rewritten Spacing Guide for v0.4.0
- Updated all docs for new placement config format
Файлы
multivillageselector-fabric-0.4.0.jar(346.87 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.4.0-fabric
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
27
Дата публикации
09.12.2025
