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Моды/morecars
morecars

morecars

An Automobility addon built on SShakusora's open-source RIAutomobility project. This is just the beginning—we want to see more players creating Automobility addons.

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Все версииmorecars 1.2.2

morecars 1.2.2

Release18.05.2026

Список изменений

Fixes

  • HitboxEntity dimensions not restored on client spawn — size field stayed at defaults (1.0×0.66) for all joining players, causing visual collision box mismatch with F3+B
  • Double HitboxEntity on chunk reload / server restart — onAddedToWorld() spawned fresh hitboxes while NBT-loaded orphans survived, creating duplicate collision proxies
  • Component sync packet loss unrecoverable — client could permanently stay in EMPTY-frame limbo (invisible vehicle) with no retry mechanism
  • remove() gated behind usesMoreCarsSystems() — if the frame was ever reset externally, hitboxes would leak permanently
  • Culling box not updated immediately after setComponents() — relied on next tick's render thread timing (1-3 frame window of potentially incorrect frustum culling)
  • Culling box unconditionally recalculated every tick via trigonometric transforms — added position/yaw dirty-check caching

Changes

  • onAddedToWorld() now detects NBT-loaded entities and adopts existing hitboxes instead of spawning duplicates
  • setComponents() now updates the culling box inline, eliminating the stale-frame window
  • remove() now always cleans up hitboxes regardless of frame registry state
  • Client-side empty-frame timeout triggers automatic component sync retry after 100 ticks without a successful set

Файлы

morecars-1.2.2.jar(1.03 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.2

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

44

Дата публикации

18.05.2026

Загрузил

ID версии

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