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Моды/MoonBorne
MoonBorne

MoonBorne

MoonBorne is a highly configurable Minecraft survival experience centered around dangerous special moons, each bringing unique mechanics, events, mobs, hordes, and challenges to your world.

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Все версии→BloodMoon Enhanced 1.0.3-alpha.1

BloodMoon Enhanced 1.0.3-alpha.1

Alpha30.07.2026

Список изменений

Version 1.0.3 Alpha

NEW SKILL - Wild Hunt

Wild Hunt is a new ability introduced in this version that will be improved over time.

It temporarily summons a pack of 4 spectral wolves to aid you in battle, automatically hunting nearby enemies.

Unlike Last Stand, this ability is manually activated; it doesn't activate automatically. It's activated by pressing the right mouse button and is not included in the moon actions (to be added).

Stats:

  • Pack Duration: 15 seconds
  • Cooldown: 45 seconds
  • Number of Wolves: 4
  • Wolf Health: Invulnerable
  • DPS: 10 hearts
  • Custom AI
  • Faster than the vanilla wolf

This ability is released alongside the New Item (Wild Hunt), which activates it.

Like Last Stand Spell, it won't have a recipe, so for now, it can only be obtained in Creative mode or by adding it as a drop on the moons.

It also doesn't have its own texture; details will be added later.

Other Changes

  1. The probability system for each moon has been reworked; it will now be based on weight, ranging from 0 to 100. Each of the three moons can have its own weight; the higher the weight, the greater the likelihood of being chosen. All three moons can have the same weight, in which case they will have the same probability (33.33%). Formula: p(moon) = weight of the moon / total weight

Added the following variables:

        public static ForgeConfigSpec.DoubleValue crimsonMoonWeight; //rework
        public static ForgeConfigSpec.DoubleValue cobaltMoonWeight; //rework
        public static ForgeConfigSpec.DoubleValue purpleMoonWeight; //rework


        public static ForgeConfigSpec.BooleanValue fixedDaysUntilSpecial; //rework
        public static ForgeConfigSpec.BooleanValue rangedDaysUntilSpecial; //new

        public static ForgeConfigSpec.IntValue minMoonIntervalDays; // new
        public static ForgeConfigSpec.IntValue maxMoonIntervalDays; //new
  1. Now you can choose between fixed days or a range of days where a random interval will be chosen for the next event

To use fixed days, activate

fixedDaysUntilSpecial = true

and use

moonIntervalDays = 1..60

Otherwise, activate

rangedDaysUntilSpecial = true

and use

minMoonIntervalDays = 1..60 
maxMoonIntervalDays = 1..60

to define an range of random days until special

If both options are enabled (true), fixed will be chosen by default.

=Bug fix=

Fixed bug that summoned a horde at the end of the moon

Balance Change

The increased moon duration from 9.16 minutes to 9.58 minutes wasn't intended as a buff. It was discovered that during testing, a bug had occurred: bedtime wasn't actually triggering at 13,000 ticks, but rather around 12,550 ticks. Before this, the moon started at tick 13,000, giving a margin of about 25 seconds to skip nighttime and skip the moon. Consequently, activation now occurs at tick 12,500, and the duration was increased by 25 seconds.

New commands

New debug commands added (used for testing)

debug_roll

Simulate the action of randomly choosing the moon using the configuration you have assigned in the common

/moon debug_roll

debug_rollNewIntervalDays

This simulates the process of obtaining the new day until the special post-moon event; this is useful for verifying the proper behavior of rangedDaysUntilSpecial.

/moon debug_rollNewIntervalDays

getDaysUntilSpecial

You get the remaining days for the moon, and if there's 1 day left, it tells you the selected moon.

/moon getDaysUntilSpecial

Файлы

bloodmoonenhanced-1.0.3-alpha.1.jar(145.19 KiB)
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Метаданные

Канал релиза

Alpha

Номер версии

1.0.3-alpha.1

Загрузчики

Forge

Версии игры

1.20.1–1.20.6

Загрузок

23

Дата публикации

30.07.2026

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ID версии

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