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Moon Spire

Moon Spire

月尖塔为Minecraft添加了卡牌对战元素,允许你使用卡牌来挑战生物!Moon Spire adds card battle elements to Minecraft, allowing you to use cards to challenge creatures!

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Все версии→Moon Spire 1.0.4

Moon Spire 1.0.4

Release19.05.2026

Список изменений

中文更新日志

新增内容

  • 新增僵尸疣猪兽“腐烂践踏”和劫掠兽“践踏压迫”的贴地冲击波与践踏姿态表现,命中时会显示可配置的波纹、前腿下压和头颈动作。

调整内容

  • 优化玩家近战冲刺、受击击退和入战落点过渡等战斗位移动画,使客户端表现更平滑,减少服务端位置校正带来的卡顿。
  • 统一战斗中的临时手持物显示逻辑,卡图物品不再自动变成主手物品。

修复内容

  • 修复普通地面单位半空入战、动作结束或击退结束后高度拉回不正确的问题,战斗锁点会落到下方安全位置。
  • 修复创造飞行玩家以及幻翼、恼鬼、烈焰人、恶魂等飞行或悬浮单位在战斗中被错误拉到地面的问题。

玩法系统

  • 卡牌的卡图物品和战斗手持物现在分开处理。只有显式配置战斗手持物的卡牌,或由制卡台、指令生成的物品转换牌,才会在出牌时临时显示主手物品。
  • 火球、守卫者光束、潜影弹、监守者声波和风弹等生物能力牌默认保持空手,并只播放对应的世界动画、投射物或光束表现。

界面与反馈

  • 火球、光束、潜影弹、声波、风弹和普通武器牌的世界视觉反馈更统一,避免不该出现的图标物品占用主手。
  • 践踏冲击波可以通过 PNG 和 JSON 配置调整波纹贴图、扩散半径、透明度、层数、旋转和贴地高度。

开发者与整合包工具

  • 开发者中心新增战斗手持物选择,并将“物品图标”与“手持物”入口分开,便于分别控制卡面显示和战斗临时持物。
  • 优化本地 PNG 选择、文件贴图刷新和卡牌预览缓存,覆盖或重新选择图片后可以更稳定地立即显示。
  • 物品图标和手持物选择器改为阻塞式顶层弹窗,搜索、滚动和点击行为不会误触底层控件。
  • 开发者模式下按 F8 会重新读取践踏冲击波和践踏姿态配置,并刷新当前冲击波纹理缓存,便于调试 PNG 与关键帧。

English Changelog

Added

  • Added ground-hugging stomp wave and stomp pose visuals for the Zoglin's Rotting Trample and the Ravager's Trampling Pressure, including configurable ripples, front-leg pressure, and head or neck motion.

Changed

  • Improved player melee lunge, knockback, and battle-entry settling animations so client-side battle movement looks smoother and is less disrupted by server position correction.
  • Unified temporary battle held-item display logic, so card art items no longer automatically become main-hand items.

Fixed

  • Fixed regular ground units being pulled to the wrong height after entering battle in midair, finishing an action, or ending knockback; their battle locks now settle on a safe position below.
  • Fixed creative-flying players and airborne or hovering units such as phantoms, vexes, blazes, and ghasts being incorrectly pulled down to the ground during battle.

Gameplay

  • Card art items and battle held items are now handled separately. Only cards with an explicit battle held item, or item conversion cards created through the Card Forge or commands, temporarily show a main-hand item when played.
  • Creature ability cards such as fireballs, Guardian beams, Shulker bullets, Warden sonic booms, and wind charges now stay empty-handed by default and only play their matching world animation, projectile, or beam.

UI And Feedback

  • World visual feedback for fireballs, beams, Shulker bullets, sonic booms, wind charges, and regular weapon cards is more consistent, avoiding icon items appearing in the main hand when they should not.
  • Stomp waves can be tuned through PNG and JSON configuration for the ripple texture, expansion radius, opacity, layer count, rotation, and ground offset.

Developer And Modpack Tools

  • Added a battle held-item selector to the Developer Center and separated the Item Icon and Held Item controls, making card-face display and temporary battle held items easier to configure independently.
  • Improved local PNG picking, file texture refresh, and card preview caching, so replaced or newly selected images appear more reliably right away.
  • Item icon and held-item selectors now open as blocking top-level popups, so searching, scrolling, and clicking inside them no longer accidentally hit underlying controls.
  • Pressing F8 in developer mode reloads stomp wave and stomp pose configuration and refreshes the current stomp wave texture cache, making PNG and keyframe tuning easier.

Файлы

moonspire-1.0.4.jar(896.07 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.4

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

17

Дата публикации

19.05.2026

Загрузил

ID версии

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